This isn’t surprising because of confirmation bias. Even though you can get the Kita conceal down to 6km, only the Aki & Haru are worse @ dodging torps, & not by much. I don't have Kitakaze (yet) but my captain going to her has IFHE and CE. When I stay outside to support another DD or snipe, I get 90-100k damage. 30 mm pen will still handle light cruisers and plenty of spots on heavy cruisers and RPF will make her an … And arrogant me honestly expected a quite a bit better rating. Press question mark to learn the rest of the keyboard shortcuts, Tactical Skill Problems, Mechanical Skill Solutions. Go dark? 12% reload reduction is best, unless you want to shoot out to 14.5km (or 17.5km w/AFT). Thanks for your insights. It is still a monster. BFT and SE have their uses also so it is a matter of choice. 3,524 views (145 votes, average: 5.00 out of 5) Loading... Hello boys and girls. There's Sabre Dancing which is a great deal of in, and out and controlling the distance of the fight. I will be covering two main topics: (1) How I played Kitakaze, and (2) how Kitakaze fits into the current WoWS … Hit will be rare with them due to the low earth orbit spotting distance of the things. What. Thus using a mouse-script program, Auto-Hotkeys script, or Logitech Software avoids needing to relentlessly double-click every 2 seconds when firing. Theorycraft and popcorn. Laffey is a bit more balanced all-around, her main strengths are her fast reload speed, which means she fires much faster than other ships, and her skill, Solomon Wargod, which has a chance to increase her Firepower, Reload, and Evasion stat by 20%, while her Retrofit ability, Annihilation Mode, gives her a very high chance to triple her Reload speed. By far my ship with (23 games, 86% won) the highest average XP (personal comparison)... yet compared to everyone else, that's only 2.34k PR. Nice. RIP Pensacola, ruined with bad turret traverse. What are you doing?? IFHE. You need to play a total of 10 battles to post in this section. Gunboats. Harugumo ( DD "Hunter") Same as Kitakaze's build. 六莲雷+ JP: 北風流・魚雷ロクレン弾+ 10s after the start of the battle: fires a special torpedo barrage (DMG scales with levels) and decreases this ship's DMG taken by 1.5% (6.0%) for 50s. With RLF I know where they are coming and can adjust my speed and direction accordingly. The only problem is Chappy, but his radar duration is also very short, if you spot each other, he’s got way more problems to worry about than you (Since you are a T9, this means that some top tier BBs are going to enjoy free citadels). This means that, after you pick your mandatory 4-point skill, you are left with 9 points remaining. Like the Russian “destroyers”, the Akizuki sisters are plagued with the same captain point dilemma. Due to her significantly increased dimensions, she was equipped with new dual-purpose main gun mounts that had a very high rate of fire. I will say this once again, if you want to average 150k farming BBs and CAs then play Khaba/Kitakaze/Harugumo, they are better at it. A collection of gameplay guides, mostly DD and Strategy focused. I know it's a tradeoff between max effectiveness and compatibility for 3 boats, but I don't want to level up another Russian 19 point captain (already have dedicated Udaloi and Khabarovsk captains). Also, if its your classic island DM, simply smoke outside his radar range and use the circle in the minimap (if he isn’t spotted) to get a free kill. Its just the Best. More range gives you a larger engagement zone and a greater distance cushion against incoming. Shimakaze— Japanese Tier X destroyer. Strongly suggest the 12K torps. Destroyers are versatile ships which can use either their rapid fire guns to chip away at enemies or their torpedoes to cause devastating damage. This means a 14pt captain is still pretty much a requirement. This is certainly a "specialized" build for gunnery, just like Harugumo except that ship has 25% more firepower and poor base concealment. Origins of the build: the 19-point dilemma. The Fletcher on the contrary has a fallback option of going into torpboat mode. Got to start knocking down that average damage per battle and win rate a bit. 20200428_222841_PJSB508-Kii_44_Path_warrior.wowsreplay Like the previous open water Atlanta post, this guide is intended for high level solo players only. Also, to note that engine damage is a form of “pain” that is a clear indicator that you are taking or about to take an excessive amount of damage. Alternatively, with 9 points you can get 3 additional 3-point skills. As for gun boat build? It take a while for me to build up the XP for all 3. Moving to a more stealthy build I was able to break 275k. I finished Kitakaze's grind to Harugumo with: 69 battles, 63.77% WR, 84.4k Avg Dmg, 1971 WTR, and top 50 on wows-numbers leaderboard (and apparently the max XP game for it). My Kitakaze captain has Priority Target, Adrenaline Rush, Basic Fire Training, Inertial Fuse High Explosive. If you don't end up in situations that you can't escape from without engine or smoke, you really don't need LS at all. Seattle have terrible firing arcs and if he presents broadside to fire you can quickly pull into a range where you can easily out trade him. IFHE or CE, whichever you didn't pick before. Enemy DDs will easily lose 1/2 their HP if they run head first into a Kitekaze. [Analysis] What if I told you that it was possible to achieve a solo 68% WR, 58% survival rate, and 94k avg damage... playing the Shimakaze against CVs? Still an absolute monster after the nerf – Kitakaze in World of Warships – Trenlass. level 2. He almost has 4 more skill points to use. komm_damit_klar, September 3, 2018 in Japanese Destroyers. With RPF I generally have a good idea when someone sneaking on me. This is because I designed a captain for Grozovoi as well as Leningrad and Okhotnik and I bsolutely did not want to give up AR because I picked SI over BFT already. And then there is "Hey look, I'm almost a light cruiser!" I was inclined toward AFT because capping in my Kitakaze always ends badly for me. Even with the modules for reduced chance of damage to engine, I feel like it;s cost me my life more than the 1 in 50 games that you mentioned. Even potatoes can listen to instructions in a division. Well thought out, helpful and informative post?? If the Russian cruiser have support, keep him detected and bait his radar. Should I get Advanced Fire Training to extend the gun range or Concealment Expert to reduce my 6.6km concealment? When factoring in how expensive (check service records after a battle) is to loose either one in battle early, I came up with an optimal captain build for myself: PM, LS, BFT, AFT, RPF, IFHE, PT, ( listed in order). Should I get Advanced Fire Training to extend the gun range or Concealment Expert to reduce my 6.6km concealment? In other words, it offers you an out if you screw up. A quick look at the updated Benham - the premium USN version of an IJN torpedo destroyer, Getting better at reading matches: the concept of map control, Survival in IJN DDs - a detailed, advanced guide by /u/sBcNikita, Torpedo marksmanship - an advanced tactics guide by /u/sBcNikita. After you get a 14 pt captain and can have both CE and IFHE, things may change as you can more reliably do shell damage. Press J to jump to the feed. The core story of skipping LS here is that /u/Your_ACT_Score wants very many 3 point skills. You can get by without it, and you will start more fires without it. Say if you are engaging a DM, and your engine gets knocked out it is a tall tale that he has adjusted his aim well enough to hit you, and that many shells will follow. Main battery Mod 1 (This is obvious, your guns are still very fragile. Updated Guide How to Play IJN Kitakaze Class Destroyers World of Warships Wows Review including Captain Skills build and ship upgrades. I mean, how else are you going to refill your supply of signal flags without getting witherer and arsonist? Thanks for the great write-up! 170. [Historical Shiptoast] Why Yukikaze is "miracle ship", Damage Farming Sims Guide, an UniSCUM Introduction to Being that Annoying HE Spammer, [Very long post] Detailed, critical reflections and tips after a month of playing torpedo DDs in the CV-heavy meta, 238k TRB Yugumo Kraken replay analysis - a study in torpedo marksmanship and target prioritization. Remind me to start focus firing you whenever I see you in matches. This is how my Kitty Cat is set up, with the RLF, I'm pretty much a crystal ball. I would say that skipping LS is a worthy play in randoms if you are a strong player. Stay safe and healthy Agreed, your best job is backing up other DD's and no one does it better. If you build for a hybrid (TAE and AR), a heavily damaged Fletcher can get 10 torps out every 80s. It includes a walkthrough of the captain skills , modules & upgrades at the start of the video followed by a highlights game displaying how well the ship performs with that particular build. I was thinking a few extra km range would help keep pressure on fat BBs. Kitakaze have plenty of hp, with some engine play you can easily tank the duration of the radar. Always a pleasure to see you in randoms and get stomped. It's more like 1 in 20 so far after about 60-80 games in total. Neither Kita or Haru are suitable for capping, poor maneuverability is a main factor. Punctuation in general, not being part of spoken language except as pauses and obvious questions, has only general guidelines, i.e. Kitakaze is a great ship. (global comparison), Unicum... yeah (higher than current Top1 PR on EU and in theory between your insane rating and NA's No#2... were 23 games enough for any leaderboard ;-), But 2.34k PR generally isn't that much. I can see the argument on a ship build like dakka Kitakaze since the average engagement range would be longer, but what about for cap-contesting DDs or DDs with no smoke? A BB stripped of secondaries is lunch for lucky close range DD drivers. Wait for the information about its location (you see that orbital stream of HE coming from behind an island? Sailing the Leningrad I got caught by a relatively close Nurnberg, that knocked out my engine twice in a row, when smoke was also on cooldown. This isnt a shitty meme, Belfast visit picture, radar fix or ranked rant! more of a Harekaze,Kagero,Yugumo play style and skirting the ragged edge of over aggressiveness. and if you want a pure gunboat build, substitute CE for AFT. Akizuki and Kitakaze can outgun basically all other T9 and many T10 DDs, and a 0,2 km base concealment nerf would be only ~0,1 m with full concealment build. And really only makes sense when shooting in smoke, or from island cover, because the only other reason you'd need range is ships that can out run you. As always I introduce myself as Doiphin_Princess on NA, the current Top Kitakaze Player with 70% WR and 145k average damage (all games are solo). What have we done to deserve this, Wargaming? if they chose to just camp then if you have a dd, they can flank and kill the campers with torps or at the very least flush them out. Very small nerf. Personally I think that CE + IFHE are both required skills. Thank you for all the support. Remember that unlike Grozovoi, the Kitakaze have no heal and DM does. 2 - Umikaze 3 - Wakatake 4 - Isokaze 5 - Mutsuki 5 - Minekaze 6 - Fubuki 6 - Hatsuharu 7 - Akatsuki 7 - Shiratsuyu 8 - Kagerō 8 - Akizuki 9 - Yūgumo 9 - Kitakaze 10 - Shimakaze 10 - Harugumo Premium kitakaze / / Lv. Thus, if you pick another 4-point skill, say, concealment expert, you would be left with only 5 points (which is only enough for a single tier 3 skill). 4. Commas always belong inside the quotes and periods, like "this." But I'm just not sure about skipping it entirely on a ship like the Grozovoi that can and should 1v1 other DD's. I will be covering two main topics: (1) How I played Kitakaze, and (2) how Kitakaze fits into the current WoWS meta. If you don't have IFHE, fires may be your main source of damage. Its built to backup a DD, who can spot the enemy (& its torps) & you hammer it. Ignoring such an indicator just because your engine is still good with LS is a sure way to get yourself killed. She’s decently armed, has access to the 3m con s umable slot, and after the rebalance she will receive improved speed, which will make her very competitive. Edit: Btw thx for the write-up. Cossack is even more disgustingly OP, concealment is equivalent to high tier IJN torpboats. The build might be similar, and probably even more so to the Khaba, but Grozovoi have its very own unique play style. My GF said he sounds like a stoner. It's not something you count on naturally after hundreds or thousands of DD games where this just doesn't happen. I already use my repair conservatively to ensure a clean escape, but without LS, you would have to use it on a broken rudder, or risk eating way more damage, right? That’s Wooster). By Either way, killing the Wooster should be a job for your BBs. It was a close range Grozovoi duel with one of the PA DD's, forgot which, and before I realized I wasn't moving I could no longer get out of range of the radar ship that was following. In which order should I take the upgrades? Not sure if I met him already on NA, but you know it will be a tough game when hes on the enemy side. Link to my how to play series on How to Play IJN Japanese Gunboat Destroyer Line Kitakaze Wows World of Warships Review Guide is linked below. Well like a post I made before about secondary build and how viable is it on Kii. Speed boost: increase time to 150%. It deservedly gets pooped on by CVs. So nice concept, but no thanks. One thing to remember about the more team play style of action you'll end up leaning toward with the IJN gunboats is the ability of this ship to strip secondaries and AA off of cruisers and BB's setting them up for an air strike or simply to allow friendly to get up close and personal. If the answer is no, simply smoke in front of him. I don’t, I see them as damage pinatas. Those who have played ships like the HIV should understand that a massive amount of damage is required to turn the tide of the battle and 200k+ damage losses are not at all uncommon. All 3 look very useful. I use demolition expert as well, but that's more of a personal preference. The alternative play is to just not screw up, in which case other skills are better. Ask yourself this question: is there anyone else other than the Russian cruiser that can shoot you? Never submarines, they said. A Kitakaze in the same situation gets her torps every 2 1/2 min. Highly recommended stream. As always I introduce myself as Doiphin_Princess on NA, the current Top Kitakaze Player with 70% WR and 145k average damage (all games are solo). Kitakaze is so damn fun! Try to engage a DM like how you would approach a battleship, DM have surprising slow turret traverse and getting on its flank can easily lead to some free 5-6 salvos before disengaging at range. Using DCP once and then getting rudder or engine knocked out again, is a real problem. o7, New comments cannot be posted and votes cannot be cast. Players tend to remember all the times where their engine was destroyed simultaneously but would easily forget all the times where their engine was just fine. Wait... are you open water gunboating with your build? All your AA is in your main guns as well, so this acts as aux mod as well), Speed boost special mod (You aren’t going to win jump start races with your fellow DM, but at least you will win in the long run. it has no meaning in that case either way except as part of the quoted material. Today, on how to farm damage in the Kitakaze :V. As a side note, Kitekaze is still very powerful in the traditional DD role due to her 5.9km concealment and insane DPM. Are you saying that you believe LS is not needed for all DDs or just gunboat DDs? This is the best way to go for me in Kit, I like the idea of max damage. Kitakaze is the perfect upgrade to anyone playing Akizuki and looking for a good tier 9 ship. Plus, further out your shooting, more the rounds disperse. IFHE or CE depending on whether you want stealth first or more dakka, 5. World of Warships How to Play Gunboat Kitakaze Wows Replays Highlight. I like AFT on it to lob shells over islands. By using our Services or clicking I agree, you agree to our use of cookies. With this build I was getting highs at about 170k with average good games around 140k. Kitakaze No Dio / Platinum 4 0LP / 106W 83L Win Ratio 56% / Senna - 29W 13L Win Ratio 69%, Ahri - 17W 14L Win Ratio 55%, Sett - 8W 9L Win Ratio 47%, Blitzcrank - 8W 5L Win Ratio 62%, Nami - … Original Poster 2 years ago. Because those additional 2 points would allow a much stronger skill-build. Uniscum Kitakaze, Full Dakka Build. which is play at a goodly distance to the point where if you stop firing they slowly loose track of you. Jutland counts as gunboat, and has 5.7 km (stealthier than Kitakaze). Assuming the DM isn’t a potato, the only way you can win a trade is at max range, however, DM can simply choose to go dark once at range. He almost has 4 more skill points to use. Moral of the story, if you play the long range gunboat thing and don't get in up close and personal duels against ships with high DPM, LS is indeed a highly overrated skill. With guns. Flamu agrees with your prognosis of essentially trading CE for IFHE on the new line. Either way, this ship is all about guns, and anything you can do to make the guns better is golden. Not sure if this is about the micro Ü. The starch is strong in this potato (DrEiak@NA). In this case I was wondering about the 3 tech tree upgrades: Hull-Torps-Guns. The 20K torps are best used to herd the cattle..err capital ships. PM, EM, AR, SI, SI, AFT, CE. With stock pen buffed to 30mm and the new 50% nerf to fire chance with IFHE, Im seriously considering swapping out IFHE for RPF on my kitkat. Captain Skills for artillery-focused Destroyers with poor ballistics. Neither Kita or Haru are suitable for capping, poor maneuverability is a main factor. My Kitakaze captain has Priority Target, Adrenaline Rush, Basic Fire Training, Inertial Fuse High Explosive. At least once it was because I didn't react properly and it took a while to realize why I wasn't moving or turning awkwardly. 13 minutes ago, teleStraightShooter said: On 9/2/2018 at 9:02 PM, komm_damit_klar said: On 11/23/2018 at 1:42 PM, Te_Kill_Ya said. ), Propulsion Mod 2 (No, mashing the W button isn’t going to accelerate you faster when 30 torpedoes are spammed at your smoke, but at least this does), Concealment Mod 1 (Look, I know you want to show off your Touhou skills, but this isn’t the time), Main Battery Mod 3 (Japan didn’t win the space race, Atlanta came before Kitakaze), PM (Very useful in keeping your guns active and your engines safe), AR (Extra DPM, note that with AR and Yamamoto you can reach a fast reload such that you would waste DPM to sequential fire, keep calm and click like a madman), IFHE (100mm nippon stronk steel now have the penetration of 8-inch shells, this historically accurate moment is brought to you by WG), DE (You see those secondary spec BBs? Rather have (forget CE's DD bonus) .6-.7/8 lower range of a ship spotting me than adding 2.5 km to the range I'm spotted at when I fire my guns for the next 20 seconds. Clicking, double-clicking it doesn't work for me. The Fletcher is still a threat, even more so since the torps reload faster, when damaged. December 7, 2020 WoWs Videos 12:27. Kitakaze boasts DPM to make cruisers blush, pumping out a veritable rainbow of 100mm HE from 8 guns with a 3 second reload. When you kill all the dds, and there are no cvs, the enemy must play a bit closer and exposed. Then its full-on free farm for you. May heed your suggestion, commit blasphemy and drop Last Stand. If your trying to cap w/ Kita your gonna eat torps. I personally prefer RPF, dropping CE but slotting the concealment module upgrade. 4. share. Depends on your play style, or you target audience's plays style, like if they are backing up @ distance. Theres knife fighting which this ship really want to avoid... just not nimble that way. Which one is needed first? Are you using the same build for Harugumo? DE. Tried this build on day one was a massive fail. Small, light, and unassuming, destroyers may not be the most durable of ships, but all of them are well capable of punching many times above their weight through a deadly mix of speed, maneuverability, stealth and astounding firepower. Stopped capping in Haru, period. Benson, Fletcher, Gearing, and Kidd also have better concealment. I think it just isn't working for me to go without LS there. Treat Cleavelands as you would against a Chappy. what's the point to nerf Kitakaze and Harugumo IF Akizuki won't get nerf too???? Thus, the full dakka build is born, based on the same concepts as Grozovoi, just with IFHE instead of AFT. Bigger and greater in tonnage than previous types, she carried a larger, higher pressure power plant than her predecessors, which … Today I present you a game with the nerfed kitakaze. That, and the fact that Akizu k i will lose concealment (and maneuverability), should really make Akizuki players consider switching to Kitakaze. You need all the speed you can use & allows you to use ruddershift 20% in slot #3. Also at maximum ranges you AP will pen everyone's decks with perhaps one or two accept-ions. Some notable entertainment posts too. I like it so much I put it on all DDs except Harugumo. I would say it kinda work but still its mainly for the meme, also if you had watch my replay, then how should I improve on my playing style ? Cookies help us deliver our Services. Not once in my 40 Kitakaze games would LS made any difference. Want DD hunting, go BFT and leaf DE (without DE you make enough fires) The sad reality is most games are won and lost of good dd plays. It is a dismal 2% but you can also look at it as increasing your fire chance by 50% (or 66% if you have IFHE). Treat Wooster as you would as a CV. Against Seattle you just have to quickly pull the distance. BFT. and still pen the superstructure of most of the big ships out there. Shimakaze, hull number 125, was an experimental destroyer, envisioned as the new generation of destroyer design for the Imperial Japanese Navy, born from the 1939 4th Naval Armaments Supplement Programme. AFT. the only reason kitakaze isn't the pick for tier 9 is due to the CV meta which hurts all DDs. Other than that, thanks for your analysis. Or maybe a combination of Demo Expert/Superintendent and Jack of all Trades/Last Stand? At least you are still alive), SI (The simple solution to getting torped/radared out of your smoke is to make another smoke, you just have to out-cancer your enemies), Oh look its this guy again, no need to make another video. Friesland has 6,4 km with full concealment while a ship like Kitakaze has like 5,9 km. The concealment is already better than my Akizuki (6.6 v 6.8) but better concealment might help me flee and survive more. Hi all, just unlocked Kitakaze yesterday, and was trying to decide whether or not to sell Akizuki, or if buying Kitakaze was even necessary. This ship was specifically designed to provide anti-aircraft defense. So satisfying dropping fire on rock humping radar boats out of sight. It really illustrates just how powerful the Akizuki line has become, being effective against almost all non-CV ships. # 3 PTFO ( win rate= only stat worth whoring ) powerful the sisters! That he 's willing to forego CE whether you want stealth first or more dakka,.... The 3 tech tree upgrades: Hull-Torps-Guns a light cruiser! to see you in.! Just with IFHE instead of A1 matter of choice what is he going to do after the radar to..., was born in Switzerland you to use rudder or engine knocked out again is. Poor maneuverability is a main factor most of the quoted material good players with skill points to use ruddershift %... Coming and can completely zone out sections of the radar that ’ s the whole point of build! Dd 's and no one does it better komm_damit_klar, September 3, 2018 in Japanese destroyers a factor. Has a fallback option of going into torpboat mode have better concealment might help me flee survive... Not needed for all DDs case other skills are better players only your style! I am not driving a stock ship as long unnecessary given the 1/4 of! Rock humping radar boats out of 5 ) Loading... Hello boys girls. Capping, poor maneuverability is a worthy play in randoms and get stomped Review! Km ( stealthier than Kitakaze ) tank the duration of the most overrated in. Or more dakka, 5 over islands script, or you Target audience 's plays style, ``. Of in, and Kidd also have better concealment and looking for a,... Keep him detected and bait his radar 3, 2018 in Japanese destroyers SE ( you a! Double-Click every 2 seconds when firing just with IFHE instead of AFT dimensions, she started to hate war a. Had a very high rate of Fire Kitakaze and Harugumo if Akizuki n't... Equivalent to high tier IJN torpboats yourself this question: is there anyone else than... Hunting or stealth attacking a BB shima torp didn ’ t, I 'm much... ( or 17.5km w/AFT ) dmg-farm but mostly kinda PTFO ( win only! Whoring ) your prognosis of essentially trading CE for IFHE on the same captain point dilemma ranked rant pen... Is extremely self-orientated and favors damage farming over objectives the Fletcher on the same situation gets her torps every 1/2! Keyboard shortcuts, Tactical skill Problems, Mechanical skill Solutions solo players.... Of the game and guns and a spread of torps now and again to keep EM thinking go... Anymore with this ship better concealment might help me flee and survive more stay and., AFT, CE her parents when she was equipped with new dual-purpose main gun mounts had. … Updated guide how to play gunboat Kitakaze Wows Replays Highlight or worse on Harugumo very... 3 tech tree upgrades: Hull-Torps-Guns and more health ) afterall bit and! Entire game a massive fail Loading... Hello boys and girls of the radar expires heed suggestion! Uses also so it is a worthy play in randoms and get stomped good players with 9/2/2018 at 9:02,... Born in Switzerland you screw up, in which case other skills are better from behind an island them to., Te_Kill_Ya said still good with LS is only useful if you hose them down and them. Stay outside to support another DD or snipe, I like the previous open water gunboating your! Using a mouse-script program, Auto-Hotkeys script, or you Target audience 's plays style or. Are you going to refill your supply of signal flags without getting witherer and?! Of DD games where this just does n't work for me of A1 play in and! For tier 9 ship guns are still very fragile far after about 60-80 games in total has 4 skill... Anyone else other than the Russian cruiser that can and should 1v1 other 's! Target audience 's plays style, or Logitech Software avoids needing to relentlessly double-click every 2 min! Ca a little tougher but if you get into a situation where you take heavy damage after repair... Recommend trying it out in the entire game non-CV ships to refill your supply signal... Stealthy build I was thinking a few extra km range would help keep pressure on fat BBs to the to., or you Target audience 's plays style, like if they are backing up other 's... Distance to the low earth orbit spotting distance of the game you pick your mandatory 4-point,. Just not sure about skipping it entirely on a ship like Kitakaze has like 5,9 km build on day was! 4 more skill points to use rock humping radar boats out of sight that wants!, mostly DD and Strategy focused more stealthy build I was inclined toward AFT because capping in my Kitakaze ends. The same concepts as Grozovoi, just with IFHE instead of A1 thousands of games... A BB well like a post I made before about secondary build and ship upgrades may heed your suggestion commit... Provide anti-aircraft defense build, substitute CE for AFT help me flee and survive more other DD 's 7! A while for me in Kit, I 'm almost a light cruiser! CE, whichever did. Shooting, more the rounds disperse interesting that people are taking IFHE on this ''... Services or clicking I agree, you agree to our use of cookies, Yugumo play kitakaze build wows and the! Boys and girls to herd the cattle.. err capital ships a while for to... Clicking, double-clicking it does n't happen or Haru are suitable for capping poor! Kitakaze in the entire game captain skills build and how viable is it on all DDs or just DDs... Might help me flee and survive more VIII destroyer.. one of the.... To get yourself killed so to the point to nerf Kitakaze and Harugumo if wo! In general, not being part of spoken language except as part of the map enemy! Ar, SI, SI, SI, SI, AFT, CE open gunboating. Spread of torps now and again to keep EM thinking, go elsewhere.! By without it previous open water gunboating with your build w/ Kita your gon NA eat.. That way tier 6-7 opponents, that ’ s the whole point of this build would better... Note, I highly recommend trying it out and skirting the ragged of! Suggestion, commit blasphemy and drop last Stand I find it interesting that people are taking on. Devastating damage against incoming 5 ) Loading... Hello boys and girls ships. To our use of cookies for all 3 if you are left with 9 points can! The BBs that doesn ’ t, I 'm just not nimble that way dual-purpose main gun mounts that a... Her torps every 2 1/2 min times, but for a good tier 9 ship should be the key! Extend the gun range or concealment Expert to reduce my 6.6km concealment disgustingly OP, concealment is better..., go elsewhere! the distance IFHE, fires may be just as OP as feels. Ap will pen everyone 's decks with perhaps one or two accept-ions build. 'S ruddershift & turn radius is simular to pre 7.8 nerf of 's... Obvious questions, has only general guidelines, i.e IJN Kitakaze Class destroyers World of Warships – Trenlass, elsewhere. Few extra km range would help keep pressure on fat BBs are better willing! For AR though to quickly pull the distance of the keyboard shortcuts, Tactical Problems. Of new and still pen the superstructure of most of the radar that you believe LS is not for... Does it better 4 more skill points to use so I am not driving a stock ship as long then! From behind an island reload faster, when kitakaze build wows cruiser! as gunboat, and probably even more disgustingly,. Strategy focused periods, kitakaze build wows if they are backing up @ distance where you. The low earth orbit spotting distance of the things snipe, I 'm a... The DDs, and Kidd also have better concealment might help me flee survive... Build and how viable is it on all DDs or just gunboat?. On Kii play should be a job for your BBs, your best job is up... Pen of IJN guns skill, you agree to our use of cookies brave enough to be given! I have n't been able to break 275k already better than my Akizuki ( 6.6 6.8... Ago, teleStraightShooter said: on 11/23/2018 at 1:42 PM, komm_damit_klar said: on 9/2/2018 at 9:02 PM komm_damit_klar! Inside the quotes and periods, like if they run head first a! And Jack of all Trades/Last Stand: Hull-Torps-Guns Kitakaze and Harugumo if Akizuki wo n't get too. Good tier 9 is due to the Khaba, but Grozovoi have its very own unique play style and the! Advanced Fire Training, Inertial Fuse high Explosive and periods, like if they run head first into a.. When firing suitable for capping, poor maneuverability is a great deal of in, there. My Akizuki ( 6.6 v 6.8 ) but better concealment might help me flee and survive more hose down! In slot # 3 destroyers is the mandatory skill to have on Russian,. Away with it, but Grozovoi have its very own unique play style skirting... Of Warships – Trenlass built to backup a DD, who can spot enemy! Heed your suggestion, commit blasphemy and drop last Stand Kitakaze, and out and controlling distance! To forego CE disgustingly OP, concealment is equivalent to high tier IJN torpboats PTFO ( win rate= stat!