STR: +5 WIS: +15 INT: +15 HP: +50 MANA: +90 STR: +5 WIS: +15 MANA: +75 Slot: ARMS Class: CLR DRU SHM NEC WIZ MAG ENC WT: 2.5 Size: MEDIUM Slot: FACE WT: 6.5 Size: SMALL 1 Rangers 2 Combat Skills 3 Casting Skills 4 Tradeskills 5 LanguageSkills 6 Other Skills 7 See Also A versatile hybrid class combining some of a Warrior's ability with a Druid's spells, Rangers are able to deal large amounts of damage both from a ranged distance and in melee. Class: DRU SV FIRE: +12 SV DISEASE: +12 SV COLD: +12 SV MAGIC: +12 SV POISON: +12 Also note that druids can buff STR considerably, as well as port to bank very easily, so being encumbered is usually not an issue. Slot: CHEST Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2 WT: 0.4 Size: MEDIUM Race: ALL, MAGIC ITEM NO DROP STR: +9 WIS: +9 INT: +9 HP: +75 MANA: +75 SV FIRE: +10 And it's got no recast of 18, but only 2 seconds. Race: ALL, MAGIC ITEM LORE ITEM Slot: HEAD For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level Spell Slots. STR: +7 DEX: +7 STA: +7 HP: +75 MANA: +75 STR: +3 WIS: +3 Class: CLR DRU SHM Race: ALL, Slot: BACK Halflings consume more food and drink, but that's less of an issue for druids thanks to forage. Race: ALL, Slot: FACE AC: 7 AC: 2 Race: ALL, MAGIC ITEM Slot: HEAD Druid level 86 to 95 spells listing Druid debuff spells and AAs . SV MAGIC: +7 Race: ALL, Slot: FINGER Race: HUM ELF HEF HFL, MAGIC ITEM AC: 7 Slot: WAIST SV FIRE: +9 SV DISEASE: +9 SV COLD: +9 SV MAGIC: +9 SV POISON: +9 AC: 15 Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM NO DROP WT: 2.0 Size: TINY CHA: +13 MANA: +10 SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 Race: ALL, MAGIC ITEM LORE ITEM Slot: WRIST Slash or blunt is a preference,(I use blunt personally), but you generally want to stick with the 1H weapons, to keep your other hand free for a +WIS held item, such as; Testament of Vanear [+10WIS], Charred Guardian Shield [+9WIS], or Paw of Opolla [+9WIS]. CHA: +2 WIS: +3 MANA: +15 Race: ALL, MAGIC ITEM I also have a Scepter of Flame, which does basically the sme dmg as the Springwood Club. Once you start leveling into your mid to late 20's the scaling factor of Wisdom will give you much stronger returns. At level 39, you really come into your own, as you get your first "pack" spells. Race: ALL. Class: ALL Race: HUM ELF HIE HEF HFL Garmin gain setting Add money to apple pay from paypal. Race: ALL except IKS, MAGIC ITEM Slot: HANDS A: As a druid you gain .21 more Mana per Wisdom(MpW for short) for every level you have when at or below 200 wisdom. Slot: PRIMARY SV MAGIC: +10 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WT: 2.5 Size: SMALL AC: 45 STR: +5 WIS: +12 MANA: +50 WT: 10.0 Size: LARGE Slot: RANGE WT: 0.8 Size: SMALL AC: 4 Race: ALL, Slot: NECK Slot: HEAD All numbers based on a level 100 caster. Slot: HEAD SV POISON: +3 Slot: HEAD Class: ALL As the primary means of damage for a druid kiting or root-rotting individual mobs, this can save you considerable mana and make you much more effective. WT: 1.0 Size: SMALL SV FIRE: +5 SV MAGIC: +5 SV FIRE: +9 SV MAGIC: +9 SV POISON: +9 Class: DRU Effect: Guard (Must Equip, Casting Time: 4.0) at Level 20 SV FIRE: +10 SV DISEASE: +10 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 SV FIRE: +5 SV COLD: +5 SV MAGIC: +5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.5 Size: SMALL WIS: +2 MANA: +30 The exact formula for wisdom of 200 or less is (WIS+10)*level/5. A: Not all nodrop foraged items have quests etc related to them at this point, although there are many that are said to belong to quests. Slot: CHEST WT: 3.0 Size: MEDIUM WT: 6.0 Size: SMALL WIS: +6 HP: +10 A: No. AC: 7 WIS: +15 AGI: +15 HP: +100 MANA: +100 AC: 2 SHM NEC WIZ MAG ENC Class: CLR DRU SHM Class: ALL Effect: Skin Like Diamond (Must Equip, Casting Time: 12.0) at Level 45 Class: ALL AC: 12 lots of classes get cancel magic. While, it is true that our powers are somewhat watered down indoors, we still play a valuable backup healer, buffer, and have those nifty Evac spells everyone just loves. Slot: WRIST WT: 0.1 Size: TINY STR: +10 STA: +10 CHA: -25 WIS: +10 INT: +10 HP: +100 MANA: +100 [ Disclaimer, Create new user--- Wiki markup help, Install P99] Druid/Spells. Slot: FEET They have access to fire and cold-based damage spells, a selection of disease and swarm spells that damage their enemies over time, powerful banishment spells focused upon unnaturally summoned creatures, and spells to charm animals. Class: ALL Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM NO DROP WIS: +3 INT: +3 WT: 0.1 Size: TINY Class: DRU Class: ALL except MNK NEC WIZ MAG ENC AC: 2 Slot: SHOULDERS Class: ALL except NEC WIZ MAG ENC Forest, Butcherblock Mountains. Slot: HEAD Conjurationis mainly useful for druids who kite, as it is the basis for their low-resist DoT line (Stinging Swarm, etc). SV FIRE: +5 SV COLD: +5 SV MAGIC: +5 Class: ALL SV COLD: +10 Skill: 2H Blunt Atk Delay: 20 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Slot: HANDS Has more utility than the Wizard and can also heal. Effect: Grasping Roots (Must Equip, Casting Time: 4.0) at Level 15 WT: 0.3 Size: SMALL Class: DRU WT: 1.2 Size: SMALL Class: CLR DRU SHM ENC MAG NEC WIZ STR: +10 MANA: +35 Increase Max Hitpoints by 74 (L24) to 100 (L50) Firiona Vie: Frist Furtun ( -3350, -3050 ) . Class: ALL Slot: HEAD Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: DRU WIS: +4 AGI: +8 MANA: +5 AC: 4 Class: CLR DRU SHM Race: HUM ELF HEF HFL, MAGIC ITEM SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Charges: 4 Slot: FACE STR: +3 WIS: +5 WT: 0.2 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: RANGE PRIMARY SECONDARY AC: 9 Slot: SHOULDERS group evac is pretty OP I wont lie. WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: CHEST WT: 0.3 Size: SMALL Slot: RANGE SECONDARY shm and cleric get cure P and D. Ports aren't an issue on p99,. Effect: Invigor Class: WAR CLR PAL RNG SHD DRU BRD SHM Class: CLR DRU SHM Slot: FEET Race: ALL, MAGIC ITEM LORE ITEM Slot: FINGER Increase Hitpoints by 3 per tick (L9) to 5 per tick (L16) STR: +5 STA: +5 HP: +40 Race: ALL except DWF HFL GNM, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM Does this mean druids are not wanted in high level dungeon groups? The AE spell should be of the type with unlimited targets, also called 'PB AE' (Point Blank Area of Effect). Class: ALL STR: +7 WIS: +7 SV MAGIC: +2 Druids are primarily a magic-using class, with the ability to wear leather armor and wield blunt weapons and scimitars. If so, which? SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 DEX: +3 WIS: +2 WIS: +5 HP: +10 WT: 0.1 Size: TINY Effect: Circle of Misty (Must Equip, Casting Time: 24.0) at Level 46 Class: DRU WT: 0.0 Size: TINY Slot: BACK AC: 8 Slot: EAR STR: +3 MANA: +40 SV COLD: +5 SV MAGIC: +5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 2.0 Size: TINY Class: ALL Slot: EAR Class: ALL except NEC WIZ MAG ENC STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100 The only downfall to this, is that we learn skills at a later level than the pure casters, and our magic is generally more of a "utility" base. Whether you are new to EverQuest or returning, this is the place! WT: 0.1 Size: TINY Skill: 1H Slashing Atk Delay: 30 Class: CLR DRU BRD SHM NEC WIZ MAG ENC DEX: +15 MANA: +50 A: A druid is a caster who at low level (under 20) can melee decently. Half-Elves and Humans can choose between the two. WT: 0.5 Size: SMALL Q: Druids get Meditate right? 5Index Spells Druid - Free download as PDF File (. Project 1999 is a free to play Classic Everquest Server, unaffiliated with Daybreak Game Company but operating under legal permission.Our goal is to restore the magic and difficulty of the original Everquest game, including the mechanics, interface, and challenges of Original Content, Kunark, and Velious. Deity: Tunare, Levels 1 to 29 || Levels 34 to 49 || Levels 50 to 60. Race: ALL, Slot: BACK Class: ALL Race: ALL, MAGIC ITEM LORE ITEM AC: 5 Effect: Flowing Thought I (Worn) AC: 7 DMG: 7 HP: +25 MANA: +35 Effect: Aura of Battle (Worn) STR: +7 DEX: +5 WIS: +5 INT: +5 HP: +50 MANA: +75 Class: DRU Slot: RANGE PRIMARY SECONDARY Slot: WRIST AC: 2 WT: 1.5 Size: SMALL Slot: FEET Race: ALL, Slot: EAR Increase ATK by 25 (L24) to 40 (L29), http://wiki.project1999.com/index.php?title=Druid/Spells&oldid=270121, Increase Fire Resist by 11 @L1 to 20 @L10, Decrease Hitpoints by 1 @L1 to 3 @L4 per tick, Decrease Movement Speed by 41% @L1 to 55% @L15, Decrease Hitpoints by 35 (L5) to 41 (L11), Decrease Hitpoints by 22 (L5) to 25 (L10), Increase Cold Resist by 11 (L1) to 20 (L10), Decrease Hitpoints by 32 (L9) to 37 (L14), Increase Hitpoints by 26 (L5) to 33 (L18), Increase Damage Shield by 5 (L9) to 6 (L12), Decrease Hitpoints by 88 (L14) to 94 (L20), Increase Movement Speed by 34% (L9) to 55% (L50), Decrease Hitpoints by 94 (L19) to 99 (L24), Decrease Hitpoints by 110 (L19) to 122 (L25), Increase Disease Resist by 19 (L9) to 20 (L10), Increase Poison Resist by 19 (L9) to 20 (L10), Increase Attack Speed by 16% (L19) to 20% (L32), Increase Hitpoints by 84 (L14) to 100 (L30), Teleport to -2706,-1494,-4 in northkarana, Increase Damage Shield by 7 (L19) to 9 (L24), Decrease Hitpoints by 140 (L24) to 162 (L35), Decrease HP when cast by 34 (L24) to 60 (L50), Increase Fire Resist by 34 (L24) to 40 (L30), Increase Movement Speed by 99% (L24) to 115% (L40), Decrease Hitpoints by 112 (L24) to 122 (L29), Increase Hitpoints by 244 (L24) to 270 (L30), Increase Damage Shield by 11 (L29) to 12 (L32), Decrease Hitpoints by 171 (L29) to 182 (L33). That was always the big level for me as I could kite mobs solo a lot more effectively in the outdoors. AC: 8 WIS: +3 Check out the helpful links section below for links to the official P99 … This of course continues until lvl 60, but anything with +Mana in an empty/non-magic equipped slot is definitely a gain. WT: 5.0 Size: SMALL Class: ALL WIS: +9 MANA: +15 Their low agility and lack of night-sight however makes them a more burdensome character to play compared to other races. WT: 0.6 Size: SMALL Halflings are the most popular druid race. WIS: +9 HP: +30 MANA: +30 AC: 5 Class: DRU WT: 6.5 Size: MEDIUM If you are a druid deciding on a specialization, you must consider your preferred style of play. WT: 4.0 Size: LARGE WIS: +10 MANA: +10 A druid is part of the "Priest" line of classes. From Project 1999 Wiki. Race: ALL, MAGIC ITEM NO DROP Slot: RANGE Slot: NECK WRIST AC: 8 AC: 23 AC: 6 AC: 10 Slot: HEAD Class: DRU SV MAGIC: +10 AC: 8 WT: 0.1 Size: SMALL Has more utility than the Wizard and can also heal. WT: 1.0 Size: TINY AC: 7 HP: +55 Abilities listed under "General" are available as core abilities of that class, while abilities and talents listed under a specific tree are only available to that tree. AC: 6 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: WRIST Quint Kiting is effectively an upgraded form of Quad Kiting, taking advantage of new druid area-of-effect spells which were introduced starting at level 91. SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 Up until that point, it may be a little dull. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Slot: FACE Whether you are new to EverQuest or returning, this is the place! Q: What should I use at lower levels for a weapon? 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