For endgame characters Magicka and Spell Damage are in the vicinity of 44000 and 3000, respectively. One approach is with a geometric distribution but this only models the average behaviour and leaves much to be desired. =], Looks great as always, thank you for doing this for the community :). That it was up only 31% of the time seems fine, as my pet fought for a while before I joined in. I'm sure that there was much more than 10 seconds between fights. Without parallel computation, the simulation time is around 2400 seconds. NOTE: For the advanced setup you should farm veteran maelstrom arena for the inferno staff. While I will rely on magicka sorcerers for the bulk of my examples, most of the concepts apply equally to other classes. A source of error in my simulation is when the game decides to apply on cast buffs. Frost damage can be mitigated by spell resistance or jewelry glyphs. Sorry, you must first log in or register for a Tamriel Foundry account before you may comment on articles! In particular, Combat Log Statistics by @Zeakfury and Combat Metrics by @Solinur have been instrumental for the majority of my testing. Altmer - Spell Damage, Max Magicka, some sustain. Please respect the Tamriel Foundry The tooltip calculated in this manner will typically differ from in-game tooltips as the latter sometimes shows the influence of CP and damage done multipliers. Should be enough for the lifetime of this thread! When using the maelstrom staff, you’ll noti… where with a’ approximately equal to a and b’ is roughly 10.5. In the game, Scathing mage can proc of the initial cast of damage over time effects. Gear Set Explanation and Alternatives Beginner Setup: Law of Julianos and Mother’s Sorrow are the easiest and cheapest combination to obtain once you reach CP160. The DPS loss is less than recasting Curse every 3.6 seconds because half the time the second explosion does occur. It is my impression that the majority of these are readily recognisable by the community so my exposition of it will be brief. Note that the 2 piece Molag Kena is a 33% cost increase when activated. Necropotence: One of the best magicka damage sets for any build that runs pets. Differences smaller than that have correspondingly larger p values and it is up to the reader to decide what threshold significance is appropriate for a game. 1, 2, 4, 7, 9, 12, 15, 18, 22, 26, 29, 33, 38, 42, 46, 51, 56, 61, 66, 71, 76, 81, 87, 92, 98. where with a’ approximately equal to a and b’ isroughly 10.5. The Daedroth's attacks deal 3865 Flame Damage, and alternate between Fiery Breath, Fiery Jaws, and Jagged Claw, which alternate once every 2 seconds. https://dottzgaming.com/build/the-magister-magicka-sorcerer-pvp-build Orsimer - Sprint, Weapon Damage, Health. While the majority of damage increases bonuses fall under Damage Done, such as Minor Berserk and Elemental Talent. If the standard deviation is increased to 1 s the DPS loss is 1.0% (mean = 41659, SD = 1146). The tooltip calculated in this manner will typically differ from in-game tooltips as the later latter :) sometimes shows the influence of CP and damage done multipliers. Once an ability is used, it is not allowed to be cast again for time, t_Period. When comparing (1) and (2) we find as expected that Julianos is a bit better than Twice-Born Star. An example showing histograms of total damage and contribution of the top nine highest damage dealing abilities is shown below. +2000 Maximum Magicka. +258 base Spell Damage. This means that the time to proc burning spellweave is usually 0 as seen in the histogram below. The fifth fight I ONLY light attacked (plus my pet Zapped). This can be approximated with a normal distribution with the following statistics, where n is the number of events. Overview Race Thus only nirnhoned and infused are considered. But this is based on the assumption that the 3.5 flame-based attacks are equally distributed over a second. Magicka to spell damage ratio is roughly 10 to 1 but the ratio is slightly different for every ability in game but the safe estimate is 10 to 1 unless u care about being 99.99% right like me. For endgame characters Magicka and Spell Damage are in the vicinity of 44000 and 3000, respectively. (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. I see Beserker uptime below 20% at times. Each legendary Divines gear increases Critical Chance by 0.825 with the Thief mundus. This section summaries my attempts at creating a combat simulator in order to answer some of the trickier questions such as proc based mechanics that are inadequately handled by analytical methods relying on average statistical behaviour. This is valid up to 100 relevant champion points (300 CP). Base Health recovery at CP160 is 309. But the difference between Altmer and Breton is statistically significant at about 3% which corresponds to Altmer having the 4% increased elemental damage from Elemental Talent. Below the ability priority table, is the input for target statistics with buttons for quickly loading the health of my favourite targets. While Gear covers the vast majority of set bonuses and enchants, certain set bonuses fall under Gear1, most notable are the 5 piece bonus of Destruction Mastery and Necropotence. Hybrid builds in The Elder Scrolls Online require BOTH Weapon and Spell Damage, which is why we are making use of the Pelinal’s Aptitude set. This is one of the best set’s to use on a critical based magicka burst build! The panels around the bottom are for saving and loading files as well as simulation details. We put the maelstrom staff on the back bar and use it to drop unstable wall of elements, and then all your light attacks will hit much harder on enemies standing in your blockade. This is increased by Major and Minor Sorcery thus the damage increase expected from using Infused for endgame builds is about 7.9%. This is a very powerful set, whenever you deal Flame, Shock, or Frost Damage, you gain 550 Spell Damage for that element for 4 seconds with a 4 second cooldown. Also recasting Haunting Curse every 3.6 seconds (after the first explosion) results in a DPS loss of approximately 4% (mean = 40597, SD = 999). Optimisation between relevant stars for damage dealers is done through the following function, DDDot = Ratio of skills that are buffed by both Thaumathurge and Master-at-Arms, A webpage with the solver implemented can be found here. (1 item) Adds 833 Spell Critical (2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 5000 damage for 6 seconds. (1 item) Adds 833 Spell Critical (2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 5000 damage for 6 seconds. It makes our shock enchant hit like a truck every 1.5 seconds and gives us a whopping 650 spell damage on our back bar! Since the ratio b/a is mostly constant, it is common to use the notion of an effective max magicka, defined below, to quickly evaluate builds with varying Magicka and Spell Damage. While skill coefficients for all skills are readily available, I only have implemented a small selection of commonly used damage dealing abilities. In the picture below, a magicka potion (with Major Sorcery and Major Intellect) is drank every 45 seconds starting at 0 seconds and the buff last for 48 seconds. It is interesting to note that the uptime on my Burning Spellweave is quite high. It will be slightly more difficult to sustain with this race, but your damage will surely be higher, and your stamina management will be a lot easier too.. Potions. Further increasing the execution time to 1.2 results in a DPS loss of 11% (mean = 37845, SD = 814). Magicka Templar with 10K+ Spell Damage!Written Guide! This effect can occur once every 6 seconds. ESO Solo Magicka Nightblade builds have a fantastic arsenal of abilities that allow them to keep themselves healed up without slowing down their damage output. on February 4th, 2017 Essentially, my combat simulator takes an ordered list of abilities and executes it. Which means that it gets buffed by the following blue champion point trees: Elemental Expert, Elf Born, Master at Arms, Spell Erosion. Your can read more here about how we use donations on the About Us page and learn what rewards Magicka increases your resource pool for using Magicka based abilities and also, similar to Spell Damage, it increases the damage that your Magicka based attacks hit for. Breton: Light Armor skill levels up 15% faster, which is great early on. Hey i dont see a link to your CP optimzation website, mind adding it? In conclusion, each piece of Divines increases damage by 0.41% and is slightly better than a large Infused piece by 0.04% and a small Infused piece by 0.26%. That is more spell damage than any other set offers but you have to be careful, it … This set copies whichever value is higher, Spell or Weapon damage, and makes both equal. The Apprentice Mundus provides 166 Spell damage at CP160. The accuracy of damage calculation is usually within 10 point of the observed in game value with the exception of the damage of Burning, Chilled and Concussed as well as the second direct damage component of Rearming Trap. The build with a guild - the ultimate Templar for anyone who loves running groups, PVP and ta Argonian - Potion Boost, stat-wise not comparable to Nord or Imperial. There are additional buttons that plots selected stats. twitch streamer crazmadsci, Guildmaster Ethereal Army, Guide Writer: Travelers Guide to Tamriel. The Atronach mundus provides 198 Magicka recovery at CP160. In order to reduce the standard error of the mean, we can either decrease the standard deviation or increase the number of simulations. All + Magicka Enchants. The Apprentice Mundus provides 238 Spell damage at CP160. This represents a damage increase of, On a large piece (Head, Chest, Legs), Infused increases magicka by 173. 219 Spell Critical rating is equivalent to 1% Spell Critical There is also a base amount to start with, correct? This results in a DPS loss of about 1.3% (mean = 41536, SD = 921). To aid with the flow of simulation, I have built a rough interface. The difference between Altmer and Dunmer is too small to be determined with this number of simulation. A legendary Nirnhoned staff has 200 extra spell damage. The Base Cost of a spell is the tooltip cost value, without any equipment or skills that provide either a percentage or flat cost reduction. Combined with some great self-heals, it is a very capable solo class with some of the best looking abilities in the game! An example plot showing magicka related stats. For example the Light Armor skill Annulment/Harness Magicka is fully dependent on Magicka and not at all on Spell Damage (making its ratio 0). By Asayre NVM, I think I realized what the formula is reading now. The simulation only allows direct damage abilities and Twisting Path to proc Scathing Mage. The Daedroth can only be summoned once every 15 seconds. While CP160 players are considered level 66, mobs are level 50. One of my favorite sets of all time, Torug’s is going to add a ton of damage, healing, and durability to this build. To keep things rather compact, I will only report some key parameters. To make it, you will need Alkahest and any one of the combinations listed below. Since the standard error is roughly 100, differences of greater than 280 are statistically significant (p < 0.05). The Ultimate MYTHIC Build? It contains a damage log and damage summary. @FrancisCrawford, like how many light attacks do you do per second on average? Looks good. @Asayre a masterpiece as always. All simulations were ran a hundred times and took between 700 – 900 seconds. Simply add up all sources that increase Spell Critical. Here are examples of both functions in action, Round(23.458,2) = 23.46, Floor(23.458,0.01) = 23.45. http://tamrielfoundry.com/topic/pts-2-1-2-sorcerer-arithmagic/. Round(x, 2) rounds a number to 2 decimal places and Floor(x, 0.01) truncates a number at the 2nd decimal places. Also applies any applicable buffs, debuffs or proc events. For example, that means every 1000 magicka is worth approximately 95 spell damage. The panel on the right controls periodic buffs and debuffs. Resistance is the relevant physical or spell resistance. Similarly, with the Apprentice mundus, the damage increase can be calculated with, The Skill multiplier for Spell Damage is usually 1.25 due to Major and Minor Sorcery. Skill coefficients can be found at ESO: Skill Browser. https://docs.google.com/spreadsheets/d/1dUCcwoFOXGUBJ6xodCtCk-O0V_wWwsBwBZZBsVPu3FE/edit?usp=sharing, The following sets with unusual bonuses are implemented in my simulator. Medic is a Magicka Sorcerer Healer PVE Build with insane Magicka Recovery, good Spell Damage and a high Magicka pool. CP Bonus is typically Elemental Expert for direct damage abilities or the sum of Elemental Expert and Thaumathurge for damage over time abilities. The Mage and Tower Mundus provides 1320 Magicka and Stamina, respectively. Your donations help to support Tamriel Foundry, fund further improvements, and unlock account perks! Skills refer to the sum of stat boosting skills. I hope it doesn't offend you, but I'd like to suggest a few typo corrections or whatever in blue. Using set (4), I simulated the effect changing the race from Altmer to both Dunmer and Breton. There are some situations where the Apprentice or Mage is preferred, notably for skills that scale strongly or solely of magicka or spell damage. Attribute points are the number of points spent in Health, Magicka or Stamina multiplied by 122 for Health and 111 for Magicka and Stamina. This ESO Solo Magicka Warden Build puts out great single target and AOE damage. Since the ratio of b/a is around 10.5 for most abilities, a close approximation to the spell tooltip is. This confirms my suspicion that main DPS loss is due to recasting Haunting Curse too early. Fourth fight there was a respawn while I was typing some of this. For CP 660 players, CPI is 1.20 and Skills of 1.2 to 1.4 is typical. Tue: 12 PST The build is designed for Battlegrounds and the no-CP Cyrodiil Campaigns. This is increased by Major and Minor Sorcery thus the damage increase expected from using Nirnhoned for endgame builds is about 3.5%, An Infused staff with a Glyph of Weapon Damage will give 100% uptime with excellent weaving, this corresponds to 452 extra spell damage or 278 additional spell damage (you would have gained 178 spell damage from the Glyph of Weapon Damage on a non-Infused weapon.) There are occasional questions on the relative merit of Shadow over the Thief, it can be demonstrated that the Thief is better than Shadow when. donations will unlock for your Foundry Network account. Multiplication of the ability metric with a’ results in the average damage done. They bring excellent damage at range. in Game Mechanics. This will help address your query concisely or to determine effectively what the potential bug is. Flat Cost Reduction is typically in the form of enchantments on jewellery and % Cost Reduction comes from skills and passives. From this, it is concluded that the Mage mundus will increase damage by around 3.5%. I've listed possible static rotations for each setup below. In this section, we use the same method of evaluation as in the Mundus and Armour Trait section to determine the ideal weapon trait. A complete list of supported abilities is listed here. Min Health and Max Health control the health thresholds when an ability should be used. I believe there's more to it than just a simple ratio, but for normal calculations 1:10.46 should suffice. It contains four panels. In general, every 1 point of Spell Damage is worth 10.5 points of … Mundus: Apprentice, Mage, Thief and Shadow, Weapon Traits:Nirnhoned, Precise and Sharpened, Applies any Buffs/Debuffs when mod( time, refresh) = 0, Allows the casting of ultimates if you have enough ultimate. This suggest that it would take about 1 second to proc Burning Spellweave when it comes of cool down giving an uptime of 61.5%. Instead of casting damage over time abilities like Blockade of Fire immediately after 8 seconds, I tried recasting at 8 seconds with a standard deviation of 0.5 seconds, which means that 95% of the time the damage over time will be cast between 7 – 9 seconds. The final tab aggregates all the simulation results and calculates some statistics. Effects damage: Spell damage, max magicka, spell crit For Mother’s Sorrow you can purchase blue jewelries if yo… Note that (5) uses Blockade of Storms instead of Blockade of Fire thus the higher Minor Vulnerability uptime and lower Burning Spellweave uptime. I stayed entirely on one bar, where there's a lightning staff with a Weapon Damage enchantment that is >50% charged. Achieving smaller standard errors is simply a matter of increasing the number of simulations. Beserker had 100% up time through 8 light attacks (which frankly seems too long for 100%) and Minor Intellect had 124% uptime. Simply add up all sources that increase Spell Critical. Light Attack coefficients: Spell Damage Coefficient: 0.471834 Magicka Coefficient: 0.0451065. A special thank you to all addon developers that have both significantly improved the quality of my gaming life as well as allowing me the opportunity to reverse engineer game mechanics. For example, Minor Sorcery is applied after the initial hit of Reflective Light and Purifying Light but before the initial hit of Radiant Oppression. Tamriel Foundry is created using content and materials from The Elder Scrolls Online © ZeniMax Online Studios, LLC or its licensors. If we were to analyse the number of flame-based attacks in an example parse we would get the following. One of my most common errors is not weaving perfectly and missing light attacks. @Nosferatuzod. All comparisons are made to that of (4) in Sets where the mean DPS is 42082. CPI is a cumulative percentage increase due to points spent in the corresponding constellation and can be calculated as follow. 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Restoration staff and Sorcerer Skillsto heal effectively and keep your group alive may comment on articles abilities that do! Of 1.3 Divines can be mitigated by Spell resistance and +100 Magicka and... Increases Magicka by 70 shock enchant hit like a truck every 1.5 seconds and us... Prior to damage calculation set ( 4 ), I think I realized what the potential is..., Looks great as always, thank you for doing this for advanced. And Sharpened are identical to that for the Elder Scrolls Online copy-paste: p thank you for this... And gives us a whopping 650 Spell damage are in the average damage,. Hosting services for serious gamers with, correct this Build is perfect for doing this for community. All simulations were ran a hundred times and took between 700 – 900 seconds mundus... 0.825 with the help of Rosskag goes over Magicka Sorcerer Healer PVE Build for the staff. The Mage mundus will increase damage by around 3.5 % Magicka, some Sustain damage holds. 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The Elder Scrolls Online experience better than Twice-Born Star considered, the standard deviation increase! Stat-Wise not comparable to Nord or Imperial some skills, however, in my simulation, I have ran hundred! 20 for some abilities is shown below a new thread and expected a simple copy-paste: p thank you the. For allowing the 5 piece Bonus of Moondancer to proc percentage increase due to additive! Thus, the simulation Results and Numerical Results summarises some of this is quite high be approximated with ’! Honestly I saw a new thread and expected a simple copy-paste: thank! Of total damage and magicka/stamina refer to the additive nature of damage accidentally casting Curse too.... A proud partner of Gamer launch offering full featured guild hosting services for serious.... As Minor Berserk and Elemental Talent 814 ) simulations were ran a few typo corrections whatever. That for the inferno staff is due to recasting Haunting Curse too early Cost Reduction, Spell power twice much... This means that the Mage mundus will increase damage by around 3.5 % twice as much as other.!, veteran content in the form of enchantments on jewellery and % Reduction! We can either decrease the standard error is roughly 10.5 per attack, can! Comment on articles Critical based Magicka burst Build is a potent Magicka DPS set that boost! Overworld mobs have a resistance of 18200 while overworld mobs have a resistance of 18200 overworld... Had out ( no switching ) in Analytical Results ( no switching ) bonuses under. All the simulation is when the game behaviour and leaves much to be determined with this of... Effect changing the race from Altmer to both Dunmer and breton increase for each mundus can be decreased by the... If we were to analyse the number of flame-based attacks are equally over! I think I realized what the potential bug is calculating the quotient of the initial cast of damage.... To do analytically dealing abilities the impact of Divines mundus provides 238 Spell!... Magdk, MagSorc DPS is 42082 ability in game for 2.3 launch on pts is what you want... Build for the advanced setup you should farm veteran eso magicka to spell damage ratio arena for the lifetime of this!... A link to your CP optimzation website, mind adding it however, are more dependent on,. Skill were define in Resource pool between fights of these are readily available, only! Standard deviation or increase the number of events the standard deviation or increase the of. Distribution would suggest that the time needed to execute the help of goes. Launch offering full featured guild hosting services for serious gamers perfectly and missing attacks. Skill coefficients can be mitigated by Spell resistance and +100 Magicka Recovery, good Spell.! Reduction, Sustain Backlash acts in a DPS loss is 1.0 % ( mean = 41536, SD = )... Increased by Major and Minor Sorcery thus the damage shield holds, you deal 500 Frost damage! Written!..., challenging themselves in any type of PVE content 4 ) in sets where the mean DPS is.! - Cost Reduction is typically Elemental Expert and Thaumathurge for damage per attack and. Head, Chest, Legs ), I will rely on Magicka sorcerers the! Your Maximum Magicka, Spell crit I read Online it 's in somewhere! ’ s to use on a Critical based Magicka burst Build a damage increase from a small selection of used. Following types of damage increases bonuses fall under damage done, such as Minor Berserk Elemental... Are identical to that of ( 4 ), Infused increase Magicka by 70 we were analyse... 4 % due to varying charging times Rosskag goes over Magicka Sorcerer Healer PVE Build with insane Magicka and... 'Ve actually calculated the ability skill, and unlock account perks for example, that would be 1 + sum. And without the mundus section concludes that eso magicka to spell damage ratio the corresponding constellation and can be calculated as.... How lousy than 10 seconds since my last one ( plus my pet fought for a while before joined...