There's no point due to cost in initial price and upkeep. Show full articles without "Continue Reading" button for {0} hours. Fleet Carriers are one of the most significant additions to Elite: Dangerous. After some initial exploration, I decided to park my carrier, named Code Lyoko, in a system neighboring my current favorite mining hotspot. Despite some benefits, Fleet Carriers in Elite: Dangerous aren't worth it. 1500ly per hour for 60M is laughable... Any chance you could post your build for your conda? Take to the stars in this massive 1:1 scale Milky Way galaxy. Exploration and mobile base? Elite: Dangerous is an excellent game, but it has a core, fundamental problem: you, the player, don't matter. I've made huge jumps, and I've parked it one system away from my favorite mining spot for now. Elite Dangerous teases fleet carriers and rebrands its premium currency. I can think of a lot of examples, like what if the Low Temperature Diamond or Void Opal markets get turned on their heads because there are players suddenly buying those goods in a system neighboring the popular mining spots instead of being hundreds of lightyears away? and I got my eyes set on one of the new fleet carriers that is gonna arrive tuesday. First ask what it even is. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! And I sincerely doubt that's going to change any time soon. Archived. Fleet carriers are on the way in Elite's December update. I’ve been ruminating … Cookies help us deliver our Services. Moving ships between stations? Space, the final frontier. Mining in Elite Dangerous is a complex and multifaceted game mechanic. Elite Dangerous finished a second beta test for its new fleet carriers this week. Sure, FDev can talk about the Background Simulation all they want, but there aren't any narratives, no matter how small, that make us feel like we matter. Are Elite:Dangerous ship interiors worth doing? However I don't really know how to make money very well. Does it need more? The giant player-owned ships are scheduled to appear in the main game sometime in June. Elite Dangerous … Is it somewhat useful now? There are risks, … I’d also have to have a ship filled up with limits, meaning I couldn’t have a long-range jump ship to do the recon. Deep Space Exploration. Last week, players venturing into the test realm were pretty … The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! These are the largest ships that players can buy, since we've never been able to purchase capital ships, and they certainly deliver on their basic premises. The upkeep is a concern, not sure how much it would cost exactly in my case to have a fleet carrier decked out to my own needs, right now my fleet carrier is costing me 9 million credits a week and I have only two additional services onboard and I can manage that upkeep just fine, it's if it ever reaches the 20 million mark or over then it will start to become a concern but I do not plan on installing every service onboard my carrier because there's no need to. So here are my thoughts on what it's like owning one of these giants. Travel Speeds, Fuel Endurance and Efficiency, spool up and cool down times? Honestly, the price tag for a carrier is a massive barrier to entry that most players won't ever achieve. You can hop into your hauler, but the problem is to find best prices and to haul 25k tons of mats. Curious about how you maxed that out. ... Elite dangerous Fleet Carrier jump - Duration: 5:15. Conclusion: Useless in every aspect For miners: You can stockpile LTDs, Painite, VOs but then you have a problem selling 25k of them to NPCs (NPCs can't dock and buy from your carrier). Say you get a few weeks in, and you decide the Fleet Carrier isn't for you. If you're safely docked, you stare at a wall and watch a ticker in your HUD tell you what stage of the jump you're in. As said, the usefulness of a Fleet Carrier just depends on the person's playstyle, I know people like myself who have amassed billions of credits over the years will be able to afford and maintain a carrier well and have good use of them but not everybody will and that's something that some people have gotten upset over, especially in regards to upkeep. Pilot a variety of ships, choose your profession, and engage in power plays, exploration, battles with aliens, and much more. Does this massive FSD make Witch-space look or feel any different? Fleet Carrier Camenecium visiting a precarious three-body barycenter. They aren't meant to leave the bubble. In my opinion, this is one of the few features that makes the fleet carriers worth it. That’s not bag. And one of the most disappointing. Fleet Carriers… upkeep ever get's too high you can ofcourse suspsend some services to save some money. Elite Dangerous is a space simulator game by Frontier Developments based in the year 3306. Seriously. It ties into player skill, game markets prices, and now with Fleet Carriers, user driven economies. Any module bought … It also is awesome carrying all of my ships around. Exploring the far reaches of our galaxy can be a long and daunting journey. All locked down so you can't make money, only spend it. What is the value they have? Not to mention, people have no means what so ever of seeing FC's on the galaxy map and seeing what that owner has stocked. Otherwise, it’s a 100 hour haul to save up enough money for a base model carrier. Fleet Carriers are individually owned, and the owner can only have one Fleet Carrier at a time. If you have a player group and this could be useful, then sure, get one. The one model fits all thing doesn't work for me. Fleet Carriers… It's not fun, it doesn't add to the immersion, and the initial price tag was more than enough to make us who could buy one feel cool. For explorers: You can't sell exploration data to your carrier … $60 at Steam $60 at Microsoft Store (Xbox). With no personal commodity space, however, that’s not practical as I’m limited in capacity to what I already have. Press J to jump to the feed. And don't even get me started on the depreciation scale. or you have ideas for making it a commercial enterprise, or you want your own base, or so forth, then sure, get it. And that's fine; I would enjoy participating in that (even though I play in Solo). For me personally, a fleet carrier is going to be useful for me because I often transition from staying in the bubble, the Pleiades and even the witch head sector from time to time and go back and fourth between them and having a fleet carrier would be such a benefit because I can transfer all my ships and modules to the carrier and have it travel with me and do some trading on the side to cover or to atleast partially cover the fuel/upkeep expenses. Well, guess what, you'll be lucky if you get even 60% of your investment back. These behemoths sport 16 landing pads, eight of … they really just needed to reduce the carrier … Do away with the weekly upkeep. What if a player wanted more of a capital ship to take on Thargoids — imagine going toe-to-toe with the aliens flying your Death Star Corvette, NPC pilots in your fighters, all while your carrier inflicts insane amounts of damage. Etc. By Morgan Park 06 July 2019. So trying a big ship only costs about 10-15 mil at most. Here are six great features making Fleet Carriers well worth purchasing in Elite Dangerous. Fleet Carriers are one of the most significant additions to Elite: Dangerous. I get to own a mobile base now. For some people as said the upkeep will be maintainable, even without having to do mining or grind because 5-10 million a week is not much for some people, I mean with the right ship you can complete massacre mission worth 40-50 million in about an hour and still have fun playing the game. 1. If I was rating the Fleet Carriers like a game on our scale, I'd give it a 2/5, and it's that high mostly for the art and development teams' hard work; they should be commended for the amount of effort this took, even if the menu system is screwy. But without a doubt, the worst part about the Fleet Carriers is the weekly rent, er, upkeep. Drake-Class Carriers are a model of Capital Ship designed to serve as Carriers for fleets of smaller ships. New comments cannot be posted and votes cannot be cast, More posts from the EliteDangerous community. Ludicrous prices aside carriers have loadout issues too. that just an 1 example of a slew of pretty … It already feels lifeless most of the time anyway. Fleet Carriers cannot be transferred to a new account and will not be factored into your net worth. I was trying to find the end-game, and I got lost along the way. Microsoft may earn an Affiliate Commission if you purchase something through recommended links in this article. Easy to use calculator to find out if you can afford a fleet carrier in Elite Dangerous A base carrier can't carry your own ships. You can only loose money in this game by buying a fleet carrier. I hope you've been saving up because it will cost you a cool five billion credits. I love having a mobile base of operations. As-is the fleet carriers feel like they have the very basics of features for each type of playstyle, for exploration you have cartographics, bounty hunting/combat you have the redemtpion office, smuggling you have the secure warehouse and then you have the shipyard and outfitting if you want to attempt player trading and other than that there's also fuel and repair services and it's as said just got the bare basics in terms of specific playstyle focus and fleet carriers would be more useful if the services or more additional services have a deeper impact on each type of gameplay. Being forced to rely on tritium for fuel is fine, I don't have a problem with that, but the weekly upkeep means that your fancy new carrier becomes a second (or third or fourth) job — this is even with FDev cutting down the costs significantly. I’ve no interest in selling anything to other players. As often as the community tells people "don't worry about money, big ships aren't even worth it man, just go stare at the loading screens and explore" or whatever, you think the advice is going to be "Oh yeah, FCs are freaking awesome, get them now" ? Also, how has the global economy been affected by the introduction of all of these carriers? I love playing Elite: Dangerous, mind you, but there are other things I like to do, other games I like to play, and other life circumstances to take care of (not to mention, you know, my real jobs). I always want to fly my engineered Imperial Eagle more, but its poor jump range has always meant that I've kept it safely stored in Sol, and I fly around the solar system when I need a speed fix. Elite Dangerous is a space simulator game by Frontier Developments based in the year 3307. You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star … However, that's a small subset of players, and most of you who want to go on such expeditions can do so as individual pilots. The Armory service allows you to restock limpets on the FC. If you're safely docked, you stare at a wall and watch a ticker in your HUD tell you what stage of the jump you're in. These are just some things that could drastically improve the experience for players and make carriers something people actually want. Should I bother working towards one? I did some calculations as well as on how much a fully upgraded fleet carrier will cost and how much it'll cost to pay for the maintenance. Second, make them mean something. Now, Commanders from all around the world are returning to their ships and preparing for the next major Elite Dangerous milestone. These fleet carriers … Pilots are restricted to owning only one Fleet Carrier each, and instead of piloting it directly as with conventional ships, they can command it to jump between different locations. The Fleet Carriers update doesn’t look to be the last one, either. The main feature of the vessels is their Landing Pads, which can provide many of the same services as conventional Stations, including Refuel, Repair, Rearm, and more depending on what the vessel's owner has funded. The Fleet Carriers free update is upon us, and you can help fine-tune this major new feature before it launches in June 2020!. Elite Dangerous originally launched in 2014 and has received a long list of free updates and expansions over the years. But developer Frontier Developments added in new aspirational content not too long ago that far outpaced the usual Anaconda, Corvette, Cutter trifecta that people often shoot for. In areas where I don't see a lot of exploration traffic. This is Frontier insulting you for second-guessing yourself. At this point, I don't recommend anyone buy them unless they really want to ferry other people around in some deep-space exploration. Are Fleet Carriers worth it yet? The one model fits all thing doesn't work for me. This would give players choices in what carrier to buy to suit their own needs. You can earn all the credits for one in a few days of effort, and get one, but it may or may not satisfy you. Ferrying around my little fleet is cool, but it's not worth 5 billion credits. At this point I think if we have to ask that question, we've already got the answer. If you own a Carrier, you will need to decommission it and wait out the 7 days for completion, prior to us … You'd do recon in an exploration ship then switch to your miner and go back to mine the Tritium. After earning 5 BILLION and all it does is cost me money? The opportunities that a 500ly jump range offer are practically endless as far as the Milky Way goes. A Fleet Carrier will cost 5,000,000,000 credits. Yeah, they were worse in the beta. Maybe the massive FSD spooling up, the crackling tears in space, something. Is her interior a ship interior or a station interior? The Fleet Carrier also happens to be tremendously expensive. Just like you burn towards another ship, then you get it and then the question 'now what' comes. Elite Dangerous is a space simulator game by Frontier Developments based in the year 3307. Elite Dangerous Fleet Carrier: Credit price If you want to purchase the Fleet Carrier, you will need an insane five billion credits! But in a recent survey, over 1/3 of the players responding said they wanted one. Why not add new elements depending on what services you've purchased, assets that already exist in-game thanks to mega-ships? Fourth, maybe add different levels of Fleet Carriers. Greetings I've been playing this game a lot lately and have been quite enjoying it. Anway, I'm just curious what the actual vets of ED think so far. Elite Dangerous is a space flight simulation game developed and published by Frontier Developments.Piloting a spaceship, the player explores a realistic 1:1 scale open-world representation … The space flight simulation game is getting new starships capable of holding entire other ships and travelling across star systems at the same time. Nothing we do does anything in the scope of the game. I’m toying with one in the Beta. This station is The Essence of Elite: Dangerous as it is, and it should not be shortcut to a mere 'I order my carrier to jump and do something else'. Discussion. If the upkeep ever get's too high you can ofcourse suspsend some services to save some money or remove the services entirely and if you don't want the fleet carrier any longer you can sell it and get a 99% refund on it if you don't have any ongoing debt. My jump conda (84ly range) can do 10k per hour on the neutron highway. ... and it would greatly improve piracy as valid gameplay and make fleet carriers worth … You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and even pirate other ships for their cargo. Does the Federation or the Empire have an issue with these privately-owned massive ships flying in or through their territories? Press question mark to learn the rest of the keyboard shortcuts, Unknown9593 (Xbox) - May have space madness. Even if you have the 5 billion credits to buy a Fleet Carrier, and the extra hundreds of millions to "outfit" it, the weekly upkeep cost is the single reason why I'd recommend no one buy a Fleet Carrier. It essentially requires you to play Elite: Dangerous consistently to make sure your bank account isn't drained. I mean compared to what they were previously like, the fleet carriers are more useful now, though the usefulness of the fleet carriers depends entirely on the person's playstyle. If you own a Carrier, you will need to decommission it and wait out the 7 days for completion, prior to us … If I understand correctly, this is not viable for explorers because you can only do this in carrier admin systems. It simply doesn’t support my preferred gameplay style. As long as I have tritium, I'm good to go. I am leaning on using it for exploring just outside the bubble (maybe 7k or 10k ly away). Iron Tanker Elite Dangerous 1,161 views. Elite: Dangerous is a massive game full of things to do. I'm sure, between all of us, FDev could take some notes on the actual impact of these carriers and make the game feel more alive. First improvement to Fleet Carriers? To get it just to get it though, doing that without thoughts and planning behind it, you might not get the satisfaction out of it that you imagine. The owne… The Fleet Carriers Update (3.7), formerly known as the December Update, is a standalone content update for Elite Dangerous that was originally scheduled for release in December 2019, but was delayed and instead released on June 9, 2020. 1500ly/hour seems pretty good for something that can carrier an entire fleet but I've been told that well engineered ships can reach twice that speed, so I'm curious if FC mobility over all is in a good state now? The carrier also now takes 15 minutes to jump, 5 to cool down. But developer Frontier Developments added in new aspirational content not too long ago that far outpaced the usual Anaconda, Corvette, Cutter trifecta that people often shoot for. Why? Tearing a hole open in space itself is cool, but I want to see it. Elite Dangerous’ fleet carriers beta has been up barely a week, but already Frontier is walking back some of the changes. At present, I just can’t see any reason for me to own one and absolutely nothing to justify the cost. 38% said they are actively working towards one - https://forums.frontier.co.uk/threads/unofficial-post-beta1-fleet-carrier-survey.542815/. I may head to Colonia, or Beagle Point, or Sag A, or wherever I want to go. Elite: Dangerous is a massive game full of things to do. But now I can take my Python out for mining, DBX out for some exploration, and Imp Eagle for some speed runs (or canyon runs, if I find any). Elite: Dangerous is getting fleet carriers, but they cost billions of credits. (That's billion, with a B!) And one of the most disappointing. I had visions of jumping deep into unexplored space, scoping the area for hotspots and filling up two or three mining ships with whatever I found. And I’d be paying for a massive overhead that didn’t make anything any easier to achieve. I think most people are just angry at Frontier because Fleet Carriers aren't made for everybody, they're made primarily in mind for the end-game players and with only fleet carriers coming in this update, people are kinda pissed and angry at the upkeep and the cost of the fleet carriers which I too would be in their shoes especially since the fleet carriers were the only new thing coming in the update, the only new gameplay feature in months. https://forums.frontier.co.uk/threads/unofficial-post-beta1-fleet-carrier-survey.542815/. Other than that, you don't get to pilot these things. Also, it seems like FC legit don't want us making money with this thing? Spread the loveTweet Source: Frontier Developments Elite: Dangerous is a massive game full of things to do. I mean...wtf? As the fleet carriers are now. Each Elite Dangerous Fleet Carrier … Fleet Carriers cannot be transferred to a new account and will not be factored into your net worth. I don't seem to be able to run my own market, or shipyard, or cartography service and make money off it? I’d also have to have a ship filled up with limits. Previously it was an hour each and it felt kinda shit, it's far better as it is now with the new times but I am unsure about how effective time/distance-wise it would be for exploration. Are Fleet Carriers worth it yet? Docking Facility 5,000,000,000 CR This website is not an official tool for the game Elite: Dangerous … Alas, that's where the fun of a Fleet carrier ends. Frontier Developments released the Fleet Carrier update to Elite: Dangerous earlier this week, launching the biggest ships available for players to purchase. Fleet Carriers are, ultimately, meaningless. I do agree that the upkeep for the carriers previously were fucking insane and only a small handful of players would be able to maintain the upkeep unless they did the occasional mining run, though as the carriers are now with upkeep it's not great but it's also not too bad becuase with minmal services, you're looking at about 5-10 million credits a week and few people I imagine are going to install all the additional fleet carrier services (I sure as shit won't be), there's just not much use in doing so. Spoiler: I'm not a fan. trying a ship only costs you 10% of the hull value. You can also set the price for buying things at a fleet carrier and just make the prices high to transfer funds. Close. Just be nice and donate some tritium to your helpful carrier owner. By using our Services or clicking I agree, you agree to our use of cookies. Only you can answer that. Fleet Carriers are basically flying space stations, and they're about as useful as that. And then you have to deal with a terrible menu structure and system, and spend hundreds of millions to buy different services like a shipyard (and then later buy ship stock), fuel depot, commodity market, Universal Cartographics (which is 150m for some stupid reason), and so on. The Fleet Carrier owner can manage docking permissions to … The second thing is over all gameplay, like, if I want to sell ships, or modules, it's so convoluted with the packs and not being able to list specific things. Considering how cool some ships look, especially the Core Dynamics (Federal) and Gutamaya (Imperial), I was disappointed with how much of a letdown the design is. First and foremost, the biggest problem with them is the weekly upkeep costs. It is an exciting time to be an Elite Dangerous fan. Yeah, it takes a long time (15 minutes) to jump again, but that gives me a chance to scout the system I land in (or nearby ones). It's mind-numbingly dull, and I spend most of my time in Elite: Dangerous mining. Don't sour the experience, since the tritium requirements alone are enough of a "maintenance" cost. They're not capital ships, despite using capital ship-grade parts like the FSD, but they have the typical station defenses in case you have pirates or trespassers. Of course, adding these services isn't the end — they add on to your weekly upkeep, too. Running from May 11-26, the Elite Dangerous Fleet Carriers … This latest addition to the Elite Dangerous universe provides great opportunities for all players and ushers in a new age of exploration and discovery.. As Fleet Carriers … Fleet Carriers, gargantuan ships that can act as a mobile base of operations, ushered in a new era for players. Fleet Carriers, as the name implies, can haul your fleet, act as a mobile commodity market, ship and outfitting yard, and even black market. Third, give us something cool to look at as the ship jumps, not just a wall and ticker. For example, have some cheaper but smaller ones, or some that specialize in combat, but have the least amount of landing pads. Commodity Rutile in Elite: Dangerous - Find the best buying and selling stations Hell, you don't even get to see the jump animations unless you're outside of the carrier itself. And since we have sound in our ships, can we get some cool sound effects during the jump sequence? No need to carry them all the time. Ignoring the beta...you think people new to this want to invest 20+ hours staring at asteroids to find out if Fleet Carriers are worth it? So that meant that I logged on once a week for an evening, mined until I was bored out of my mind, sold my goods, put money into the carrier's bank (it doesn't pull from your main account; you have to do this manually because reasons) and then logged off until the next week. 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