Thanks for this! Oldenburg, Hamburg In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). The Steam Community of Rust shared some insights on how to design and build your main bus. Place another belt along the output side of the assemblers. Cookie Notice Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. Incredibly helpful, thanks for the effort. Other times, this is not an option. https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. Once you can expand them in Factorio, you may put one of the green and red circuit builds each, alongside the blue processors, modules, science, and steel smelting. How many main bus lines do you generally use? - Factorio Forums Lane balancers may be output balanced or input balanced. Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. Search reviews. However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. 0eNqVllFugzAMhq9S5WmToCUh0JYz7AbTNEGbVdEgQSFUQxV3n4ExsTVs8VOEyf/Z2I7DjRRlK2ojlSXZjciTVg3Jnm+kkReVl4PNdrUgGblKY1uwBETl1WCYdoSc9AGR6iw+SEb7AKF8WiiZUymtqBayupTWCrOQxR4ya3LV1NrYsBClXYh5/xIQoay0UkwfPT50r6qtCnCT0W9GCwpzMRrWiRKQWjcg1GrwC7AQNnewQERzGLq1dTs4vAMzBBjDjRHcCMHla8m8o7KZ6qAk3pTwCwNdQc7SiNP0jjugKRpKf0JTB3R/33OrBafb5H/gAV+Y32F6lOmI98LwXmiE795VN1KteaHehZ0L4eo5yrCty5yYGItxR8PxEyXqPZKV+DRstE1Goju01AMxEyInwefU0D9jOCCz7I7j6D8SphQ7S84iTE6dA49R9ElhHtVmDH3OvbAxon7u78XeE5B4uILH6zpb/IgEpMxBBjYejqFsSvFmNw9Ft9m1u0rrKn/PH2HbVZhmGiicszTdM8qOff8JVpvtyQ==, 0eNqdlt1ugjAUx1/F9GpLitJDReUxdrssC2jjmkFLSjEjhndfwbkQLabHq4bC/3c+e8qZFGUraiOVJdmZyL1WDcnez6SRR5WXw57takEycpLGtm6HEpVXw8bli4iTnhKpDuKHZKynCOXbRAlepbSimsjqUlorzESWBMisyVVTa2OjQpR2Iub9ByVCWWmluAQ9PnSfqq0KZyZjcwxKat04mVaDVYeKEkq6YekHh24w8I9pnWFzNNqtcyB2BdFrNLq1dTv4fQdOMGBAgDkCHCO4a3RCmS+hKRoDPswmHAMPvNk+UV53UMhBGrG/vIOA3O2eKDbMmZFqxgqLn4gG8NGw8LPlN8J9UMBCb+vggyb3A2juELDlOgDIse0b+9qOrQP8imC5HhHezmVpCIL9IfxebEIQ8UMvtuhpE/cBnbzDptk7JCDGpNk//xn+TEFAhAD4kRDETTA19Ycc3uPxNffuMh4v7mzyS0JJmTuZ2+PR6MvCyOOXXbwU3WLVriqtq/w7f3XfnYRpRmjKOaTpBhjs+v4XLT/v+g==. there were conveyor belts. Sulfuric Acid: Used for both batteries and Processing Units (Blue Circuits). Place a regular inserter and a long armed inserter to feed each Science assembler. This item will only be visible in searches to you, your friends, and admins. Yea, that's fine, to make gears where they are needed. For the belt furthest from the assembler, split off green circuits. Hamburg, Bremen by Rjskeet Thu Jan 10, 2019 1:55 am, Post 0 reviews that are not currently recommended. Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. - That means that a splitter can be used to put an equal amount of items on two belts. - Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. Stealth Optional is supported by its audience. Here is a checklist of those: READ MORE: Rust game file size: How big is the download? If there is enough input for the item to saturate a whole belt then putting a lane-balancer in won't help to get more items later on. - How many bus stops and stations are there in Hamburg? Green Science will share the other side. The split-offs shown above generally prefer setups near the start of the main bus but will also supply some limited materials to the later setups. I do put steel and batteries on the bus. For more main bus blueprint design options, click here. This may happen at a later stage in the game up to which a bus is a very good tool to reduce clutter. ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. Factorio Base Tour - Hornet's 5.2k SPM Multiple Main Bus - YouTube Input balanced lane balancers draw evenly from each side of the input belt, while output balanced lane balancers output evenly onto each lane of the output belt. Aarhus, Berlin - - you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). The width of the bus can become a problem if it is very wide. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay. The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. The direction of a bus, being horizontal or vertical depends on personal preference and how one likes to work on the production that splits off it, which can almost always be expanded for greater use later on. A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. You're going to need more than a single belt of iron and copper. Lubricant: Used in making Electric Engines & Express (blue) level belts, splitters and undergrounds. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Try Facebook: https://www.facebook.com/JDPlay5/Grab me a coke with paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick\u0026hosted_button_id=YQYEAQV29Q2HC Feeling generous i have a amazon wish list: http://a.co/jc2vzrv If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. Generally my main bus consists of iron plate, copper plate, and coal. Hamburg, Siauliai The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. for example, there will be dozens or trains that will want to get at the green circuits, so I will need train wait platforms but I'll need so many of them (have at least one wait platform for each train that wants green circuits just in case of bottlenecks) that there will be a whole grid just made up of wait platforms that not much room for actually making the circuits. Re: How many main bus lines do you generally use? Although a main bus can give you a huge advantage, it's still up to you if you want to use it. Add more production to fill your belts with intermediate products: Copper & Iron Plate, Steel, Green Circuits, etc. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. by astroshak Thu Jan 10, 2019 1:44 am, Post how to design cityblocks : r/factorio The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. I tried using next-level products (i.e. by Rjskeet Thu Jan 10, 2019 2:53 am, Post These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. - Please see the. A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. This is done by adding two more splitters at the end of the balancer, as it can be seen here: However most balancers' bottlenecks can't be solved as easily. Yet! Bus or train from Hamburg, timetables and tickets - GetByBus I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. And instead of rebalancing you can use priority splitters. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. you can also reduce needs late game with productivity modules. This page was last edited on 31 August 2020, at 10:02. The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items. The balancers/taps get very large above 4 since your next logical jump is 8. There is no real right answer just whatever works best for your set up. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. This page was last edited on 23 November 2020, at 11:18. Look into what products use your resources and how many of those resources you can produce. Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? - Definitely 4 green circuits. Maintaining a main bus would require you a lot of effort and time to do it, including re-balancing your belts. So I'm starting of a new factorio game, planning on making my first rocket in this game. Factorio main bus guide: Blueprint, design, alternative and more Hamburg, Kolding By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform.