Placed the non-compressed file in there for some reason. Update: 11/5/21: Fixed all bugs, added more features, quality of life improvements, restored sea cave ceilings, and added a number of other flourishes, enhancements. I have noticed some Linux users have trouble with the Hool Marshes. will definitely buy again! Thanks for the constructive feedback everyone. When ranking the top adventures in Dungeon it was listed at 27, though I would argue it should place higher. The first part is set in the town of Saltmarsh and deals with unraveling the secret of the haunted house that lies on the edge of town. thank you! - Oceanus - the AQUATIC elf - drowns.. - after getting out of submerged cave.. and is on the surface! Let's deal with the module first, then deal with setting it up next post, because I'd say Saltmarsh, as a campaign, does need a strong focus on the town to hold it . Uploaded by The low hit points of 1st level characters is the main reason things are so hard. 1st level characters are really squishy. Our adventure begins with the characters traveling to a supposedly haunted mansion. Instead of a good old dungeon crawl, players got to explore a big old spooky house, and deal with all sorts of annoying wandering monsters, as well as traps and illusions."[7]. My players ended up making decisions that let them skip the second adventure of this module (as well as U2) so I cant speak for that one. I had not found that secret door in the beginning. Those are invaluable and the kind of things a builder looks for in feedback. - Corporal Radric on the trip back has wrong conversation Today is the day for Dungeons and Dragons Online players to get their boots mired in water, mud, and secrets.Today marks the launch of the Sinister Secrets of Saltmarsh update, bringing with it a marshland full of enemies, a haunted manor, 10 new dungeons for players to plumb, and the Horizon Walker enhancement tree. "[2], The module was ranked the 27th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. Danger at Dunwater. Finally, as was mentioned in the original release of the 1981 U1 Module, Sinister Secret of Saltmarsh, this is a thinking man's adventure. Strength of arms will not ensure victory nor even a successful conclusion to this adventure. Removed CMP requirements and added music files into hak form for ease of installation. It's hard to run some of these situations. According to TSR's official codes, the "U" coding on "Secret of Saltmarsh" stands for "underwater." A Great Week For Card Games! [3] The publication contains large-scale maps, a full background story, and detailed encounter descriptions for the players and DM. [7], Ken Denmead of Wired listed the module as one of the "Top 10 D&D Modules I Found in Storage This Weekend". The Sinister Secret of Saltmarsh received positive reviews from critics. Based and grounded in the World of Greyhawk, this adventure is an example of the live action server we run, The World of Greyhawk Action Server. Please discard old module, download the new module and the new versions of the haks and tlk (many have been changed and/or updated). Overall, he felt that "TSR (UK) are to be congratulated on their first module, the series should prove to be interesting and entertaining. They may provoke opportunity attacks. That is the Seasonal Forest tileset by Lord of Worms. Please make a Print On Demand option for this book. Immerse your players in this tense and deadly adventure, full of rich environments, dangerous monsters, and rich rewards. Such an awesome and monumental work! Also claw "natural" weapon appeared. The adventure is set in. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. When it works well, a fight on the Sea Ghost can feel like the one of the best action adventure movies we've seen. It actively promotes DMs taking ownership of the adventure. Thought you would be able to buy them. The characters might escape or might be transported to the Sea Ghost when it comes back in. An evil Alchemist's mansion stands alone on a cliff and mysterious lights and hauntings have kept people away despite rumors of great treasure. Overview. If things go straight into combat on the Sea Ghost, spread things out so the characters aren't facing all of the crew at once. Town hall, tavern, temple, militia what's even point of those locations if there are no useful NPCs. These are simple bandits. I'd love to give this a shot but I can't seem to download the WOG custom HAK. solomon molcho portugal s converso messiah the muslim times. This adventure is designed for solo or party play (though a party is highly recommended). The module includes optional pre-generated first level characters for use by the players. I have already left Oceanus at alliance meeting. Also, made NPC Oceanus truly aquatic/amphibious so he may survive above or below water. Congratulations DM Wise & the WoG Team on creating such a fabulous module. The first part is set in the town of Saltmarsh and deals with unraveling the secret of the haunted house that lies on the edge of town. @DM Wise it might help to put the hak in an archive (zip 7z or RAR). I believe this makes this module (the only other modules I have played significantly being the Aielund Saga I-VI and three NWN Bioware Campaigns) much richer and enjoyable than one expects, more enjoyable than Aielund and Bioware for me. Or too dogmatic. I find it enjoyable to replay. If that's of any help. And it again, places emphasis on what the players are setting out to do. date=February 11, 2009. https://www.wired.com/geekdad/2007/12/top-10-dd-mod-3-3/, https://greyhawkonline.com/greyhawkwiki/index.php?title=The_Sinister_Secret_of_Saltmarsh&oldid=55838, Creative Commons Attribution-NonCommercial-ShareAlike, 3, 4, 21, 28, 37-59, 61, 65, 79, 80, 111, 229, 246, 247, 248, 252, 253, SEE ALSO U1 The Sinister Secret of Saltmarsh, This page was last edited 07:24, 16 August 2021 by Greyhawk Wiki user. There is a mystery to solve, npc's to rescue, villians to thwart! QA and miscellaneous comments: (and pay the weregild if they ask you, instead of hunting the beast, because he is in that area where you will crash). An evil Alchemist's mansion stands alone on a cliff and mysterious lights and hauntings have kept people away despite rumors of great treasure. They hide their activities under the guise of a haunted house that once belonged to a powerful alchemist. Sorry to hear that. I think I should have it finalized this weekend, but I'll need to post a brand new hak and module listing, and I would like to run a few playtests first. Like Tales from the Yawning Portal before it, Ghosts of Saltmarsh takes several classic D&D modules (this time around an aquatic theme) and updates and revitalizes them for 5th Edition. During the session ask the players to describe what they want to do within the week-long period while the council figures out what they want to do about the smuggling ship. Bear in mind that you aren't likely to complete it in one session and you may need 2 or 3 sessions to complete it. Allow players to restock what they need. There are descriptions of those changes elsewhere in the Module Entrance. Hopefully it's a fun epic battle in which the characters struggle but prevail. - OOC lines in Constable and Granger conversations after Dunwater The module is divided into two parts, The Haunted House and Sea Ghost, which are intended to be played consecutively. Updated: 1/22/22: Fixed damage dice for double scimitar. It features undead horrors, smugglers, pirates (parrots and hooks included!) Haunted House Floor 2. Wait.. Could he equip the dire mace in natural weapon slot? Graeme Morris, who did cartography, editing, and production for the entire U-series, would go on to greater fame as the author of the majority of TSR UK's adventures. The DLC features a whole host of new dungeons and new areas to explore, new monsters, and Volume 8 of the Monster Manual system that rewards players for killing specific monsters. There would eventually be over a dozen, spanning from 1981-1986, most in the U- and UK-series products. :). This is a great scan of a great module.The interior illustrations are a bit too dark but that is a small gripe.Highly recommended. I have to say that Sinister Secret Of Saltmarsh is very a much a product, For an AD&D 1e module it's pretty well organized with inline monster stats (though you'd still need to look up THAC0s if you use 2e of course). Perhaps I was too clever. "U1 The Sinister Secret of Saltmarsh (1e)." - lots of openable doors with no transition and looking out to sea, stands the Haunted House. This adventure is full of dynamic situations, intrigue, and potential downtime activities. Grab your trusty d20 and lets dive in. But I'd be curious if there is a better way around this. Superb The Sinister Secret Of Saltmarsh (AD&D Roleplaying, Module U1), By Dave Browne, Don Turnbull publication is consistently being the very best close friend for investing little time in your office, evening time, bus, and all over. Recreating this adventure is my attempt at giving back to the NWN Community who have given so much. - some missing portraits (Tavern Patrons at Mermaid and Kraken, some militia) Sinister Secret of Saltmarsh is an excellent classic adventure, written in 1981 to usher in a series of adventures written in the UK (where TSR grew to have a strong presence - we can see the remains of that effort even today). Downloading update, and starting fresh runwas great, only issue was couldn't progress, before update. Compressed added. I should also mention, since I am running linux, I had to use wine to run the nwn tools. Most newer books are in the original electronic format. The characters have very much been brought to life and have great personality. The module comes with two adventures: a hau. The module includes optional pre-generated first level PCs for use by the players. There's no constable at the constabulary, no mayor at the townhall and so on. It is very challenging to solo, you should probably start at level 4. When they run well, however, such adventures can feel like magic. Downloading now, looking forward to trying this one out! A Thinking Adventure. The "POD" means the "Print On Demand" copy. That said, the adventure is well-written and well-paced. I hope you enjoy it. This is our sinister scarlet secret in Saltmarsh and we can play it out between all of the adventures we run in this book. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. The module includes optional pre-generated first level characters for use by the players. Advanced Dungeons & Dragons Dungeon Module L1 The Secret of Bone Hill #9045 1981. Las mejores ofertas para Mdulo AD&D U1 - EL SINIESTRO SECRETO DE SALTMARSH - Dungeons & Dragons TSR 9062 estn en eBay Compara precios y caractersticas de productos nuevos y usados Muchos artculos con envo gratis! You can read all of these articles here: Like those articles, this article contains spoilers for Ghosts of Saltmarsh. Those lines in your client log are just referencing other parts of the World of Greyhawk (the entire server from which the module is from) for map purposes. Enjoy! The work itself is a collaborative effort between myself, The Krit, Mr. Zork, Nocturne, Ratik and DM Raine. Ghosts of Saltmarsh Haunted House Maps. So its worth considering if theres a chance youll play it. Search the history of over 797 billion U1 The Sinister Secret of Saltmarsh (1e) Hedge's Adventures in the Realms (5e) Dwimmermount (ACKS) A Village With No Name [Sandbox] (2e AD&D) North Spine campaign (Labyrinth Lord) Under Streets of Splendor (2ed) Anything Goes: Vol. The Compendium Content bundle does not grant access to all the content's options in the rest of the toolset, such as the searchable listings, character builder, or digital sheet. Three of the adventures (Sinister Secret of Saltmarsh, Danger at Dunwater, and The Final Enemy) are narratively connected to each other and the town of Saltmarsh.The other four are not specifically connected to the story, but there are suggested changes that can be made to . U1 The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, U3 The Final Enemy 1-4, 6, 7, 37, 38 Vera Orrenti (Commander Saltmarsh Westgate) Non-player character Female, Human, Ftr5, Dungeon Master's Guide II, D&D 3.5e 120, 124, 125 Walthas Kang (Commander Saltmarsh City Watch) Thus, we can help this adventure out by offering a stronger hook. If you purchased Sinister Secret of Saltmarsh, yet you did not log into the game with an active VIP subscription between the launch of Saltmarsh on August 4th and 11:59 PM Eastern September 5th 2021, your account is not eligible and you will not have any claim tickets to give to Garthalmor. Inside Ghosts of Saltmarsh D&D Best Aquatic Adventures, All In One Place. System: D&D 5E Starting Level: 1 Length: Short Campaign Installation: 1 addon Quick Guide. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. Check out Sly Flourish's Frequently Asked Questions. [3] The module sleeve contains the following description: Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Also, make sure to download the required projects as well which are near the bottom. If The Sea Ghost is probably the easiest to run as written, or with minor changes, this one. Both download and print editions of such books should be high quality. Following Brian's suggestion I have taken the haunted house from The Sinister Secret of Saltmarsh as the basis of my haunted house. The smugglers enjoying dinner in area 21 are likely to grab Sanbalet in area 22 and they all go back down into the tunnels in areas 25 through 29. The adventure is set in the World of Greyhawk campaign setting. Third, U1 presents a relatively self-contained adventure - with a haunted house and smugglers - but then throws in a few lizard men at the end, which can lead characters on to the next adventure in the series, much as players went down the adventure path from the classic G-series ("Giant") adventures (1978) to the D-series ("Descent") adventures (1978) by following the drow. It's frustrating when an update breaks things that used to work. Beyond clarifying their goals, we can also help guide the conversations the players are having about their approach towards the Sea Ghost by steering it towards realistic options. This title was added to our catalog on January 22, 2013. These hooks are very focused on the house being haunted and the potential of finding treasure. secret of the kabbalah by. The adventure can be played by 5-10 characters of levels 1-3. The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons (AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. || Tabletop Spotlight, Building Narrative Armies In Horus Heresy: Age of Darkness, My Lil' Everdell Is A Very Good Place To Start || How To Play, D&D: Monster Spotlight - There Is No Dana, Only Chuul. We are going to play this on the 16th so it is time to finalise my prep. Beautiful cover and clear and readable text and maps throughout. U1 Sinister Secret of Saltmarsh by Dave Browne with Don Turnbull. It feature. The Sinister Secret of Saltmarsh is one of the adventures featured in the upcoming D&D Book Ghosts of Saltmarsh. It does that by setting up villains with a very clear motivationthere are smugglers who have been running weapons to Lizardmen, the Lizardmen are possibly planning an attack on Saltmarsh. This can lead to a lot of frustration if the quests aren't clarified. He listed the positive elements of the module as "the very matter-of-fact way it portrays a fantasy world" and the new spin it gives to "the standard low-level D&D tropes". Difficulty - in the beginning most encounters were too deadly for solo player. Be the first one to, Tsr 09062 U 1 Sinister Secret Of Saltmarsh (lvl 1 3), Advanced embedding details, examples, and help, Terms of Service (last updated 12/31/2014). Error: No match for email address or password. Sinister Secret of Saltmarsh mini-expansion was introduced in Update 50 on August 4, 2021. The module was positively reviewed in Issue No. heavenly powers unraveling the secret history of the kabbalah. Journal entries were adequate. And comments suggest it's somewhat outdated compared to a "live" version on the WoG server? The adventure can be played by 5-10 characters of level 1-3. Fire up the game and the Sinister Secret of Saltmarsh will appear in your list of Modules to play. First, it features the increasingly familiar trope of a town homebase with a nearby adventure. (Pre-Owned) Sponsored. Explore the marshlands and fight new enemies, brave a desolate, haunted mansion, and uncover the true secrets of Saltmarsh! VIPs receive 10% off any package, as well as receiving an Elixir of Discovery if they log into the game before September 5. If you want to run this in 5e, just use Ghosts of Saltmarsh. What is the expected playtime for this module? The server version which I have played through has advantages over the standalone module but I believe overall the quality is fairly similar. 3.3 The Legend 3.4 General Notes. By the end of the Sinister Secret of Saltmarsh, the characters will be third level. Released in 1982, Danger at Dunwater is the sequel to The Sinister Secret of Saltmarsh and the middle adventure in the trilogy of U-series modules. [2] The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. This module contains large-scale maps, full background information, and detailed encounter descriptions for the players and DM. I am back at the Dunwater delta ready to go back to Saltmarsh, but it wont let me get back on the boat. Could someone please tell me which pages are cropped off? Game mechanics Newbie guide In development DDO Store Social Media, Challenges Classes Collectables Crafting Enhancements Epic Destinies Favor Feats, Glossary Items Maps Monsters Places Quests Races Reincarnation Skills Spells. Magic items should be found by players as treasure and not come as handouts from the DM. Sea Ghost Top Deck. There are challenging puzzles beyond the usual 'hack and slash'. The problem disappeared in the later parts of the game.. somehow.. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of fabulous forgotten treasure. Update: 7/12/19: Corrected a few minor issues and added a bit more "direction". Listed below are the necessary haks youll need to download. Sitting on the table next to him are several objects that have been turned to solid golda secret that nobody has discovered, and nobody ever will unless the players stumble into it. At Sahuagin fortress it was much easier with higher levels etc. Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help! There are minor rough edges however having played this module multiple times the standard is overall so much higher to what I would usually expect for a NWN module I would pay money for. The Sinister Secret of Saltmarsh (1981) Danger at Dunwater (1982) Salvage Operation (2005) Isle of the Abbey (1992) The Final Enemy (1983) Tammeraut's Fate (2004) The Styes (2005) Additionally, the book contains rules for ship-to-ship combat, character backgrounds and includes details on the port town of Saltmarsh which anchors each adventure. Also, their file size tends to be smaller than scanned image books. Bell of Lost Souls Staff Writer and DM, J.R. covers RPGs of all stripes and on occasion eats sandwiches. The Index is based on previous work of Jason Zavoda through '08, and his work as continued and updated by Eric Johnson, Richard DiIoia, Jason "PupickDad" Jacobson, a French fan group, and numerous other fans over the years. XP per encounter: https://ddowiki.com/index.php?title=Saltmarsh&oldid=531884, Pages using DynamicPageList parser function, Slay 10 creatures in Saltmarsh: 165 XP = 16.5 xp/kill, Slay 25 creatures in Saltmarsh: 234 XP = 15.6 xp/kill, Slay 50 creatures in Saltmarsh: 345 XP = 13.8 xp/kill, Slay 100 creatures in Saltmarsh: 585 XP = 11.7 xp/kill, Slay 200 creatures in Saltmarsh: 1,065 XP = 10.65 xp/kill, Slay 400 creatures in Saltmarsh: 2,055 XP = 10.28 xp/kill, Slay 750 creatures in Saltmarsh: 3,645 XP = 10.41 xp/kill, Slay 1,500 creatures in Saltmarsh: 7,965 XP = 10.62 xp/kill, Tactics DCs (Stunning, Sunder, Trip): +2 to +16, This page was last modified 10:10, December 24, 2022 (Update 57.1) by DDO wiki user. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. While I fixed this on the PW, doubling back to hit this module fell by the wayside. Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh, Running Ghosts of Saltmarsh Chapter 3, Danger at Dunwater, Running Ghosts of Saltmarsh Chapter 4: Salvage Operation, Running Ghosts of Saltmarsh Chapter 5: Isle of the Abbey, Running Ghosts of Saltmarsh Chapter 6: The Final Enemy, Running Ghosts of Saltmarsh Chapter 8: The Styes, Running Ghosts of Saltmarsh Chapter 7: Tammeraut's Fate, Running Ghosts of Saltmarsh Chapter 5, Isle of the Abbey, Subscribe to the Sly Flourish weekly newsletter, Fantastic Adventures: Ruins of the Grendleroot, Sly Flourish's Frequently Asked Questions. Each adventure in Ghosts of Saltmarsh is an addon.These content packages are available via a dropdown menu in the Game Addons section of the Game Details Page. Henchmen are also available if you play your cards right. In this preview, however, only the following 5 dungeons are available to preview: Danger at Dunwater 3/32 The Final Enemy 3/32 What Sleeps Below 3/32 The Hijacked Haul 3/32 Back to Basics 3/32 We have detected that . [1] The next two modules, Danger at Dunwater and The Final Enemy, continue on from this adventure. The visual effects are stunning. Fire up the game and the Sinister Secret of Saltmarsh will appear in your list of Modules to play. I know resting in inn forwards time but my broke PC could not afford it in the beginning. Printing Information. These were some older tilesets created by Lord of Worms (true genius). A highlighted page from the module. [6] Freelance gaming author James Maliszewski calls it "one of the best low-level modules ever written for Dungeons & Dragons" and "a superb example of adventure design". I had that happen to me with corrupted modules and some versions of NWN:EE. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of fabulous forgotten treasure. Taking a page straight out of the Hana-Barbera handbook, it turns out that the haunted house is all just a few criminals in an elaborate mask, who would have gotten away with it if it werent for those meddling kids and their blink dog. Not abandoned, just on hiatus for real life and world building. - No rations to loot from smugglers, despite full tables :p My character says one line only. The wiki page for the EGI has a list of sources, full product names, abbreviations, and a link to the full, downloadable index. There are mysteries, puzzles, traps, diplomacy and all manner of things to contend with. the module is perfect! I've added scalable familiars/companions, custom summons for rangers/druids, cep weapon feats and so on, all the bug fixes, et al. the Sinister Secret of Saltmarsh U1 adventure module Dungeons & Dragons. the sinister secret of saltmarsh. But good news! and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. One-click unsubscribe later if you don't enjoy the newsletter. Pages in category "Sinister Secret of Saltmarsh Expansion Items" The following 17 pages are in this category, out of 17 total. List is empty so it's not possible to select deity and advance as paladin or cleric.