This item will only be visible to you, admins, and anyone marked as a creator. When I first came here, I had forgotten again. Windows animated gif creator cartoon maker cartoon network easy animation. Unlock your creativity and discover that the future is 2D! Or perhaps Day 83, zero hours. Moho is a powerful 2D animation software that combines the most powerful animation technology with state-of-the-art professional animation tools. I *think* the way the KSP geometry is laid out the value you want is the longitude of the ascending node (LAN). by Greenlaw Thu Oct 07, 2021 11:36 pm, Post Draw, rig and animate easily. Anywhere between 6100ms1 and 8000ms1. For Moho, usually what should be left at the destination should be tiny compared to the initial ship that got launched. Make most of your fuel tankage droppable is the secret to getting the most dV as possible. Valve Corporation. The gains from it's angular momentum aren't worth the loss in Oberth efficiency. June 3, 2022 . Create an account to follow your favorite communities and start taking part in conversations. Powered by Invision Community. Moho 13.5.5 is also a FREE* update for all Moho 13, 13.1, 13.5, 13.5.1, 13.5.2, 13.5.3 & 13.5.4 owners. Since you got a departure date of day 82, wouldn't the subsequent windows for this method be multiples of 426days (one Kerbin year) after this date? A player's transfer/loan fee is added to wages to determine his impact on a team's league-imposed salary budget ($4.9 million in 2022). ApplyingMOHOduringthepandemicstay-at-homeorderfinalpublished - Read online for free. Congratulations, you are on your way Clear editor. All-in-one 2D rigging and animation software. Building a ready to go ship on Kerbin and lift everything up into orbit to start your mission to Moho is very unrealistic. Select the celestial body you will be departing from. Though, I think I may just do it with two rockets. Then again, figuring it out didn't take all that long. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc. Pictures to illustrate would be a fantastic bonus. I think my final goal is to do a manned Eve landing and return. The Tsiokovsky Rocket Equation is cruel but that's how it works. You can create your characters directly in Moho with its vector tools optimized for animation or import images or Photoshop files keeping the link and layering structure. This is a very routine launch, put you space craft in a rough 150 by 150 Km orbit. escape velocity is how fast your spacecraft will need to go in order to escape the origin body's sphere of influence I prefer to use double glazed transfer windows, because less energy is wasted as heat. I think docking is what you need. Your previous content has been restored. I just spec'ed out my first Kerballed mission to Moho, and I'm having a hard time nailing the transfer window. I'm using Flyby Finder for my interplanetary missions as it is possible to plan crazy stuff like multiple slingshots. Mr. Walmammal, Not sure you can do that, or do the planets always start at the same position? Get your happy little Kerbals out and say some inspiring words, and frolic about. This will be the biggest stage on your rocket (obviously). or am I stuck to estimation? There is also a RSS Version which I'm using. Best thing to do for moho is to send a flotilla of ships. That is subject to inaccuracies because the thing in solar orbit is necessarily not precisely in Kerbin's orbital track, but it's probably close enough. I want to thank settings.cfg, you will see the target body intercept once you get it right. Duna, however, is only about 200m/s "further" away than Minmus if you make the transfer window. Had plenty of spare fuel in the final stage to land, but I like to have plenty of landing fuel. by Mattyj Wed Oct 06, 2021 12:08 am, Post Second only to an Eve return. For this stage, make something that can get from Moho orbit, land on Moho, and get back to Kerbin, which requires around 3000 Delta V (Liftoff from Minmus, orbit Mun, and safely land on Kerbin). All Rights Reserved. If you do not know, go to apoapsis, burn retrograde until you are on a suborbital trajectory. to the operating system recommended scaling level. This is a comprehensive guide which contains all transfer windows it gets the angles from this site : In case someone stumbles on this guide: There are mods that calculate this for you. My computer wasn't supported, but it took five minutes from discovering and installing win 11. Sorry, I don't recall the details but a Google search should bring it up. thanks guys for the reccomendations, changed eves transfer to -54 for ya one-way, Ill look into adding flying back thx moonshine ;), you have to edit eve's transfer degrees to -54 degrees. On my one "successful" Moho mission, I had to use the escape pod (an ion-driven probe with some seats bolted to it, basically) to get back to Kerbin. Co-director of 'The secret of Kells', Co-director of Wolfwalkers and Secret of Kells. You're not transferring directly to Moho, but rather a point on Moho's orbit, and since that isa fixed orbit without perturbation, there's no synodic period: Kerbin will pass its ideal alignment with that point once every year. I don't know if anyone will see this, but I actually did a return trip to Moho yesterday. AI Wireless Optimization Wi-Fi 6 Technology 1024 QAM High-Speed Access You should not attempt this mission if you haven't done a mission returning from Gilly, Laythe, Tylo, Vall, Eeloo, or Eve, as Moho is the hardest planet to return from, except maybe Eve, Eeloo, Laythe, or a Jool Landing. Quicker than lining things up in map view and fast-forwarding until Kerbin is in the right place? Light ships have a rediculous amount of dV even with small fuel tanks and inefficient engines. Generally this should be your current game time, which you can find in the tracking station in the game. Co-director of The secret of Kells. Since Moho's gravity is tiny, pretend that Oberth effect doesn't happen around it. Coming back to Kerbin shouldn't require nearly as much dv as the trip there, however.I've managed to land three Kerbals on Moho on three missions and return them to orbit-- where they stayedMoho is insanely difficult for a return mission. Please see the. and go onto the intercept trajectory to the target body. The only way I can think of to get more accurate using in-game tools is to plot an escape burn to Moho's ascending node altitude and start pressing the + Orbit button until you get a burn that actually goes there. Valve Corporation. This stage should be similar to a second stage if you are going to Minmus. Mold (American English) or mould (British English), also sometimes referred to as mildew, is a fungal growth that develops on wet materials. According to the Wiki, Moho has an LAN of 70 degrees. by Greenlaw Thu Oct 07, 2021 7:04 pm, Post Well, it is rocket science, but: Moho is very hard due to the deceleration dV which will often be around 4500 m/s depending on your approach. This step is not very hard. I do not know how people could go to these other planets without infinite fuel! by chucky Fri Oct 08, 2021 2:08 am, Powered by phpBB Forum Software phpBB Limited. I could just launch into interplanetary space and figure it out from there, but where's the math in that, right? guide available on the forums for me to base this on, Congratulations, you have just got in orbit around Moho! Use this to put yourself into For example, there's a Moho window within the first month that needs about 5000ms1, but the one towards the end of the first year only needs 4100ms1. You'll need a minimum of 10,000dv to land on Moho and return. Cool! Again, which transfer window you use does matter - they can vary by 1000ms1 quite easily. While I now know I can way reduce the TWR and thereby shave off a lot of weight, the deltaV was pretty accurate. Moho transfer window issue Hey y'all! The delta-v charts aren't exactly wrong for Moho, but they are very optimistic. You need to put recommends a scaling level of 200%, the minimum requirement may be as high by chucky Tue Oct 05, 2021 11:53 pm, Post You can rig your own characters in minutes! martin, that is a really good question. A successful transfer from the Mun to Minmus, equivalent to an interplanetary transfer from Kerbin to another planet. For more info on the latest update, visit the accouncements section of the Moho forum. http://cloud-2.steampowered.com/ugc/454030618387021264/748768F65D8E9DEAAA4DEF3880123338E9FECF28/. Enter the altitude of the orbit you wish to establish around your destination body. If you are stuck on what to do next, here are a few good ideas: PB-NUK Radioisotope Thermoelectric Generator, Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine, LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine, https://wiki.kerbalspaceprogram.com/index.php?title=Traveling_to_Moho&oldid=93412, If you build a quite un-aerodynamic lander, you may want to invest in a. I use Alexmoon's Launch Window Planner for all the angles and times. On this mission, you should (if you use the Mk1-2 Command Pod) have an Engineer, a Scientist, and a Pilot onboard, so if anything goes wrong, someone can fix the problem. The unique vector system in Moho is optimized for animation and rigging, keeping the shapes always consistent while they move. Press question mark to learn the rest of the keyboard shortcuts. * Moho 13.5 is fully compatible with Apple silicon (M1) Visit our partner Meshmellow for Chinese (Simplified) and Chinese (Traditional) support. The automatic noise attenuation method developed by Mousavi and Langston (2017) is a time-frequency denoising algorithm using the wavelet transform and synchrosqueezing. Example is the voyager spacecraft, I think it's less than 1% of the total mass of the rocket that was launched initially. Includes language support for: English, Spanish, French, Russian, German, Chinese (Simplified), Chinese (Traditional) and Japanese. by Greenlaw Wed Oct 06, 2021 4:14 pm, Post I just spec'ed out my first Kerballed mission to Moho, and I'm having a hard time nailing the transfer window. This item will only be visible in searches to you, your friends, and admins. two angles and your Kerbin needs to be in front of eve before the transfer, yea that is some thing that should be done, you also need a launch window for Kerbin if you are flying back from another planet. I guess it doesn't necessarily mean these processors will never be supported but disappointed because these are hardly old computers. http://kerbalspaceprogram.com, Press J to jump to the feed. by Mattyj Tue Oct 05, 2021 11:49 pm, Post *Moho 13 licenses purchased after June 1, 2021 from 3rd party websites outside of lostmarble.com or mohoanimation.com will not be eligible to update to Moho 13.5 for free. Use the Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine, or just put any combination of high-power engines. moho transfer window blm protests police brutality. Mold is a natural part of the environment and plays an important part in nature by breaking down dead organic matter such as fallen leaves and dead trees; indoors, mold growth should be avoided. Once you have achieved an intercept trajectory, minimal pro- or retrograde burns (sometimes made with RCS translation, You can use gravity assists to break you down on Eve btw. Discover why Mohos rigging system is the secret weapon of many artists! You can use [Alexmoon's launch window planner] [ http://alexmoon.github.io/ksp/] or something similar to plan the transfer, or at least get an idea of the delta-v requirements. Or if the OS recommends a scaling level of 150%, Building a multi-stage spacecraft even as it travels away from kerbin is the way to go. Will try it for the laptop this weekend. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Be sure to check the In real life, only a tiny percent of the initial mass of the spacecraft makes it to a planet. Try duna first, it doesn't take a huge amount of fuel. Moho Pro is perfect for professionals looking for a more efficient alternative when creating quality animations. Don't be fooled by Moho's apparent closeness, it's that hardest planet to get into orbit around and return to Kerban from that orbit (though Eve is the hardest surface to return from). There's no point in assembling in Mun orbit. I hope you have found this guide and calculator to be useful! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Unless you install a mod, no. Moho will give you easier and faster results with the quality you are looking for. I know I cheated, but I'm maybe 40 hours into this game and am trying to learn how to go interplanetary. I've used the Transfer Window Planner mod to successfully go to Eve, Duna, Jool, and back in each case, so I'm not really sure what's going on. I even have a ship in orbit waiting for that. This is a situation where you're getting a good answer forthe wrong reasons. This stage can be used for in orbit Science around Moho, just remember to collect your science before detaching the stage. For example, if the OS Consider making most of your tankage droppable to reduce the mass fo the vessel. Here's how to figure it without using any of that sissy cheaty "mod" crap. CC BY 3.0, and If needed on the Orbiting Stage (see below), put a fairing around the engines to increase aerodynamics. At present, the Moho depth is over 60 km under the Ordos Block and <40 km under the eastern NCC, i.e., the crustal thickness changes by 20 km over only 100-km distance under the SRS (Yu et al., 2012).